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Offline geir  
#1 Posted : 28 September 2025 20:22:40(UTC)
geir

Norway   
Joined: 02/03/2019(UTC)
Posts: 91
Location: Hordaland, Bergen
I'm planing to make a shuttle train event,with 3 contacts.I want the train to stop on the midle contact,for 10 sec and then continue.Fore both ways.I know I can make it work with a contact track 24994 but is it possible to make it, with just a singel contact 24995 + logic from event tool?
Offline rhfil  
#2 Posted : 28 September 2025 21:54:34(UTC)
rhfil

United States   
Joined: 05/09/2014(UTC)
Posts: 734
Location: NEW HAMPSHIRE, Somersworth
Assuming you have a CS3 you can record an event or more easily create an event which should do as you describe though I am not certain exactly what the route is. Is it a circular route or linear? It would be necessary to have three S88 contacts for the best result though you could do it with just one in he middle and timing.
Offline geir  
#3 Posted : 28 September 2025 23:17:40(UTC)
geir

Norway   
Joined: 02/03/2019(UTC)
Posts: 91
Location: Hordaland, Bergen
Its a linear route and yes I have a CS3.My question is ,what funchion should I use (in event)on the midle contact on the return.The shuttle train starts in A,go to B ,wait 10 sec,than go to C.Wait 10 sec ,return to B wait 10 sec,go back to A......
Offline JohnjeanB  
#4 Posted : 28 September 2025 23:59:59(UTC)
JohnjeanB

France   
Joined: 04/02/2011(UTC)
Posts: 3,643
Location: Paris, France
Hi Geir
Yes, you must use events to create
- a stop, wait, start after a while of a specific loco and call it EVENT 1
This EVENT 1 can be triggered by a toggle track (slider operated) at one extremity of the shuttle run
Another EVENT 2 includes a stop wait and direction change (in the OTHER direction - can't be the same event)
This EVENT 2 is also triggered by a toggle track at the other end of the shuttel

If you want a stop en route you must create:
- another event (EVENT 3), activated by a toggle track (one way or both ways) to stop the loco + wait a given time.
This EVENT 3 may be triggered by more than one track if multiple stops en route are needed. Just connect the toggle tracks in parallel to start EVENT 3

Here is a very interesting video - alas in German - but clear enough for a CS3 user to get the principles (and you have english subtitles)


Of course the drawback is that you must write an EVENT 1 to EVENT 3 for each loco you want to use (because the events control a GIVEN loco
Otherwise, you must use s/w like Rocrail Seems like an overkill but also an open door to very interesting operation
Cheers
Jean
Offline rhfil  
#5 Posted : 29 September 2025 00:55:24(UTC)
rhfil

United States   
Joined: 05/09/2014(UTC)
Posts: 734
Location: NEW HAMPSHIRE, Somersworth
I think we need to agree on a definition of the term "Event". It can be a series of functions or just one function. To me Marklin prefers to use the term to define a series of functions. Like a story. And Jean is correct, Marklin Events are mostly loco specific I have yet to figure out a way to get around that. It is possible to create stopping blocks using events that are not loco specific. We created an event that sends a panorama car out from a central station, climbs half way up a mountain, stops at a halfway house then continues up to stop near the top of the mountain. It then returns down to the starting station. We included announcements. door opening and closing, music, and conductor whistles and loco horns. All in one even and it repeats as long as you will allow it. Events is one of the major benefits Marklin provided us with the CS3 and it can be a never ending source 0f challenge for anyone who plays with it.
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Offline clapcott  
#6 Posted : 29 September 2025 10:01:24(UTC)
clapcott

New Zealand   
Joined: 12/12/2005(UTC)
Posts: 2,452
Location: Wellington, New_Zealand
Originally Posted by: JohnjeanB Go to Quoted Post
... Of course the drawback is that you must write an EVENT 1 to EVENT 3 for each loco you want to use (because the events control a GIVEN loco) ...


I do not believe that to be strictly correct.

There are a couple of ways to work with the CS3 capabilities so you do not have to duplicate the set of events for different loco's

These include , but are not limited to ...
- building the event set with an MU proxy loco as the target. And swapping locos in/out of the MU consist.
- leveraging the loco inheritance ability of the CS3 (and CS2) events, whereby the loco in a given event is overridden by that of the calling/parent event/function that triggers it.
Peter
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Offline rhfil  
#7 Posted : 29 September 2025 14:44:54(UTC)
rhfil

United States   
Joined: 05/09/2014(UTC)
Posts: 734
Location: NEW HAMPSHIRE, Somersworth
Clapcott, any chance you could give us an example of the second scenario? And in the first could you, after swapping a loco in a MU consist delete the remaining original loco?
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Offline rhfil  
#8 Posted : 30 September 2025 14:30:28(UTC)
rhfil

United States   
Joined: 05/09/2014(UTC)
Posts: 734
Location: NEW HAMPSHIRE, Somersworth
Played with the MU feature and it is interesting. Once you create an MU it is possible to create events with it and changing the locos in the MU does not effect the Event. Though you need to have two locos in the MU one need not be on the layout for the MU to operate. Now I need to determine which locos have the same functions in the same locations.
thanks 1 user liked this useful post by rhfil
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