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Offline sanjiv  
#1 Posted : 11 April 2025 09:43:48(UTC)
sanjiv

India   
Joined: 06/01/2025(UTC)
Posts: 18
Location: Delhi
Hi I’m Sanjiv still a newbie having some trouble understanding the blocks in Train controller 10 gold
I’m using home made contact tracks.So if lets say ive created a block by isolating 4 tracks with wiring to s88 on the second track then doihave two contact indicators one at each end in my block or do I have 3.

Also it doesn’t seem in the block properties the wizard has a bideractional block with 2 sensors.

Can some one please help explain

Sanjiv
Offline blid  
#2 Posted : 11 April 2025 21:56:50(UTC)
blid

Sweden   
Joined: 02/01/2012(UTC)
Posts: 244
Location: Stockholm, Sweden
Generally all track pieces between turnouts/crossings are members of one block in MRR. A block may have one or more indicators/sensors/feedbacks. If the distance between the turnouts are very long you can divide it into several block.
I had TC Gold up to version 9 and Marklin C-track. All tracks, except turnouts and crossings, were cut on the underside so that the rails were not electrically connected. Maybe that is what you have done. All tracks between the isolations is one feedback section that has one connection to a port on the s88.
If you have TC Gold or Silver and calibrate your trains, one feedback per block is often enough.
If you want extra safety and precise stop (hidden yard etc) feedback track at the end of the block might be good. If traffic in both direction a feedback track at the start as well. That would mean 3 indicators/sensors/feedbacks for that block.
OneGauge Marklin and MTH, ESU ECoS 2.1 on LGB tracks. MTH 3-rail 0-gauge, DCS on GarGraves tracks. Z: Rokuhan tracks, analog or DCC+TC Gold.
thanks 1 user liked this useful post by blid
Offline Kiko  
#3 Posted : 12 April 2025 06:20:29(UTC)
Kiko

Canada   
Joined: 13/02/2017(UTC)
Posts: 159
Location: Ottawa, ON
Hello Sanjiv,

I use TC Gold (v10) and my layout is K-track (3-rail). My layout has blocks everywhere between turnouts. With K-track, I cut one rail in two places and connect that isolated rail to an s88 feedback decoder. With TC and computer control, I noticed that it's not that important how many blocks you have between turnouts. I sometimes have just one block stretching all the way from one turnout to the next -- if these turnouts are not spaces more than a few feet apart. Otherwise, I have short blocks on each side of a turnout. The most important thing to do is calibrate all your locos. Once all locos are calibrated, TC is very good at controlling them. Of course, you need to setup your "brake" and "stop" markers correctly in all blocks. In hidden areas, I don't care if the loco stops suddenly, but in visible areas, I spend the time to make sure the locos decelerate and stop prototypically at the semaphores. If your locos are calibrated, then they will all behave as intended.

I hope this helps. Let me know if you need more info.

Cheers,
Andry
Andry
// Marklin HO K track; ECoS; TrainController Gold; Marklin & ESU decoders; Arduino controlled Switches, Semaphores & Accessories (DCC); Win 11 //
Offline sanjiv  
#4 Posted : 12 April 2025 06:48:35(UTC)
sanjiv

India   
Joined: 06/01/2025(UTC)
Posts: 18
Location: Delhi
Originally Posted by: Kiko Go to Quoted Post
Hello Sanjiv,

I use TC Gold (v10) and my layout is K-track (3-rail). My layout has blocks everywhere between turnouts. With K-track, I cut one rail in two places and connect that isolated rail to an s88 feedback decoder. With TC and computer control, I noticed that it's not that important how many blocks you have between turnouts. I sometimes have just one block stretching all the way from one turnout to the next -- if these turnouts are not spaces more than a few feet apart. Otherwise, I have short blocks on each side of a turnout. The most important thing to do is calibrate all your locos. Once all locos are calibrated, TC is very good at controlling them. Of course, you need to setup your "brake" and "stop" markers correctly in all blocks. In hidden areas, I don't care if the loco stops suddenly, but in visible areas, I spend the time to make sure the locos decelerate and stop prototypically at the semaphores. If your locos are calibrated, then they will all behave as intended.

I hope this helps. Let me know if you need more info.

Cheers,
Andry


Thanks Andry for your reply. I just haven't gotten to calibrating my locos which I thought would do after I get the block sorted out. My brake markers are normally at the beginning of each block and my stop markers are normal at the end of the block (depending in direction of travel). So while I've got one Passenger train stopping almost perfectly the other locos all behave differently and stop based on their own speed profile quite often in the wrong place. So Ive started pitting in speed markers in the previous blocks but it affects all trains so Im still learning how to do It. My contact tracks are the same as yours but I extend the block by adding cut rails and isolating them so I can have a longer block. So when a train enters a block it shows occupied and when it leaves the block it releases. So does that mean I have two contact indicators or one

I needed clarification on that.

Thanks
Offline blid  
#5 Posted : 12 April 2025 13:08:10(UTC)
blid

Sweden   
Joined: 02/01/2012(UTC)
Posts: 244
Location: Stockholm, Sweden
I am not sure I am able to explain but I will give it a try. A block is a length of track where only one train at a time is allowed (shunting operation excluded). Your contact tracks are what I call feedback section. It informs the program if something is there. It is probably somewhere inside a block. If you decide to define all tracks between two turnouts as a block then you will want a contact track just after the turnout and another just before the second turnout. Both feedback sections belong to the block.
As far as I remember the rails of K-track are not connected. No need to cut the connections like I had to do with C-track. Why not just isolate one of the rails where it meets the turnouts? That rail is then wired to a s88 port. The feedback section will be the same as the block and you will have occupancy detection for the whole block.
If you don’t calibrate your engines you will need two more feedback sections. One at each end if traffic in both directions. Then you will have to isolate the rail about 15 – 20 cm from the turnouts and include these feedback sections in the block.
I strongly recommend that you use two of your contact tracks and calibrate your engines asap.
OneGauge Marklin and MTH, ESU ECoS 2.1 on LGB tracks. MTH 3-rail 0-gauge, DCS on GarGraves tracks. Z: Rokuhan tracks, analog or DCC+TC Gold.
thanks 1 user liked this useful post by blid
Offline marklinist5999  
#6 Posted : 12 April 2025 13:35:48(UTC)
marklinist5999

United States   
Joined: 10/02/2021(UTC)
Posts: 3,864
Location: Michigan, Troy
That's it! An isolated track or yard section controlled by signalling feedback.
Offline sanjiv  
#7 Posted : 12 April 2025 19:04:37(UTC)
sanjiv

India   
Joined: 06/01/2025(UTC)
Posts: 18
Location: Delhi
Originally Posted by: blid Go to Quoted Post
Generally all track pieces between turnouts/crossings are members of one block in MRR. A block may have one or more indicators/sensors/feedbacks. If the distance between the turnouts are very long you can divide it into several block.
I had TC Gold up to version 9 and Marklin C-track. All tracks, except turnouts and crossings, were cut on the underside so that the rails were not electrically connected. Maybe that is what you have done. All tracks between the isolations is one feedback section that has one connection to a port on the s88.
If you have TC Gold or Silver and calibrate your trains, one feedback per block is often enough.
If you want extra safety and precise stop (hidden yard etc) feedback track at the end of the block might be good. If traffic in both direction a feedback track at the start as well. That would mean 3 indicators/sensors/feedbacks for that block.


Hi thanks for the response. I’m getting to understand that either the optimal solution is to have 2 or 3 feedback sensor per block or have the locos calibration done for better control.
Now another question. Can I have different stop and brake markers for each locomotive passing through the same block. That would give me a higher level of control. Secondly how many stop/brake markers can I have in each block if I have multiple train sets passing through.
Offline pederbc  
#8 Posted : 12 April 2025 23:24:16(UTC)
pederbc

Sweden   
Joined: 11/06/2007(UTC)
Posts: 207
Location: Eslöv, Sweden
Hi Sanjev,

Yes, you can set which train is affected by each marker. You can create as many markers you want. Double-click the marker and you can set affected trains and other properties.

TC gold for many years, Peder
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