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Offline mjrallare  
#1 Posted : 26 October 2009 17:52:21(UTC)
mjrallare


Joined: 14/11/2007(UTC)
Posts: 563
If I use contact-tracks and s88 together with a CS2 to run my shadow-stations (using memory and routes), what will happen if a train stands still on the contact-track section?
Will the CS2 just change the route once when the train enters the contact-track section and then "do nothing" until the train has left and a new one arrived, or will the CS2 try to repeatedly (over and over again) execute the commands included in the associated route?

/Torbjörn
Offline Pavle  
#2 Posted : 27 October 2009 02:12:32(UTC)
Pavle


Joined: 21/11/2007(UTC)
Posts: 206
Location: Netherlands
Hi Torbjörn,

Your first suggestion is correct: CS2 only takes an action once the contact track is triggered (by entering of course).

Even better - I just found out this weekend. Latest issue of Märklin Magazin (okt - nov) explains how to set up blocks. They explain that in the current softwareversion of 60213/60214 a contact track is either "occupied" or "free", and you can have your CS2 to activate a route whenever this state changes. That is: your route is activated when the train enters the contact track (as usual), OR: when the last car of the train leaves the contact track (that's new, at least to me).

I had to try this on my test layout today, so I installed 2 contact tracks: one just before my "station", one just after. The first ones triggers a route when entering - this route turns a light bulb on (as I said, I'm just playing around). The second contact track triggers another route when leaving (that is, after the whole train has passed the contact track), turning the light bulb off again. It worked perfectly [^]! (and I was very proud of myself biggrin).

To use this second option, triggering a route when leaving the contact track: when you define a route, you have to identify which S88 contact is used. On the right side of that, there is a check box that you can turn ON or OFF. Default is ON, when OFF the route is triggered when leaving the contact track.

Long answer to a short question, but I don't think this option has been discussed here before.

Peter
Peter
Offline mjrallare  
#3 Posted : 27 October 2009 17:34:47(UTC)
mjrallare


Joined: 14/11/2007(UTC)
Posts: 563
Hi Peter and thanks for the reply!

Very interesting information indeed. Think I'll have to buy MM #5 ASAP!
I've seen in MM that Frank Mayer has adviced against the use of contact track in shadow-stations and blocks. But that was concerning the CS1. What you describe regarding the CS2 and contact track is good news indeed.

Once again thanks Peter!

/Torbjörn
Offline Pavle  
#4 Posted : 27 October 2009 19:43:55(UTC)
Pavle


Joined: 21/11/2007(UTC)
Posts: 206
Location: Netherlands
You're welcome.

You will have to buy MM #6 as well. They announced that will contain a following article about CS2 and shadow stations. BTW, this article is written by Frank Mayer.

Peter
Peter
Offline pippopluto  
#5 Posted : 09 December 2009 01:47:13(UTC)
pippopluto


Joined: 08/12/2009(UTC)
Posts: 4
Location: ,
In one of the post Torbjörn has written "I've seen in MM that Frank Mayer has adviced against the use of contact track in shadow-stations and blocks. But that was concerning the CS1. " I have a lot of problems with blocks in my layout using contact tracks and CS1. Could someone please help me to find that article or better tell me which are the disadvantages of contact tracks in that situation? Thank you all
Offline Caplin  
#6 Posted : 09 December 2009 03:00:57(UTC)
Caplin


Joined: 23/03/2005(UTC)
Posts: 2,497
Location: Denmark
Is it possible to have the "CS1" in the above posts defined, please. Are we talking CS1 or CS1 Reloaded (ESU) or maybe both.
Does anybody know?
Regards,
Benny - Outsider and MFDWPL

UserPostedImage
Offline pippopluto  
#7 Posted : 09 December 2009 17:15:13(UTC)
pippopluto


Joined: 08/12/2009(UTC)
Posts: 4
Location: ,
Sorry. CS1 I mean CS version 2.0.4
Hope this help to get an answer.
Thanks
Offline Fredrik  
#8 Posted : 09 December 2009 18:41:17(UTC)
Fredrik

Sweden   
Joined: 13/07/2004(UTC)
Posts: 642
Quote:
[size=1" face="Verdana" id="quote]quote:Originally posted by pippopluto
<br />In one of the post Torbjörn has written "I've seen in MM that Frank Mayer has adviced against the use of contact track in shadow-stations and blocks. But that was concerning the CS1. " I have a lot of problems with blocks in my layout using contact tracks and CS1. Could someone please help me to find that article or better tell me which are the disadvantages of contact tracks in that situation? Thank you all



Hi,

what kind of problems do you have? How's your setup? What do you want to do?
Fredrik.
*ECoS 2 + ECoSDetector + SwitchPilot + ECoSTerminal; *Z21 + Loconet + Digikeijs + MGP; **CS3+ + CdB (** coming soon...)
WWW: MJ-fjärren
Offline Pavle  
#9 Posted : 10 December 2009 01:31:19(UTC)
Pavle


Joined: 21/11/2007(UTC)
Posts: 206
Location: Netherlands
Hi Pippopluto (nice name!),

I assume you got the basics covered, that is contact tracks and signals are tested and working, and each contact track triggers the signal that the train just passed to turn red, and the signal in the previous block to turn green. Right?

If so, here is a mistake I made when using CS1. [:I] It's a bit difficult to explain, but I'll try:

I had a setup with 12 blocks, so 12 signals and 12 contact tracks, with different track lengths in between. They all worked well. I tested it with 2 locs chasing one another, no problem. Tested with more and more locs, and it worked fine up to the max of 11 locs Cool
Thinking I got it, I gave the locs coaches and cars - and got into problems.

Imagine a situation with a signal 1, then contact track 1, followed by signal 2 somewhat further, and a contact track 2. A long passanger train passes signal 1 and enters contact track 1 (signal 1 turns red), then passes signal 2 and enters contact track 2 (signal 2 turns red, signal 1 turns green).
The next train is a short cargo train. When signal 1 turns green (because the passenger train passes contact track 2), the cargo train runs off, enters contact track 1, which turns signal 1 to red again. So far so good.
But: the passenger train was a long train, and it's not going very fast. So it's coaches are still on contact track 2, and this turns signal 1 to green - and that was not meant to be happening. So the cargo train stops at signal 2 (which is red, as it should be), but a third train is coming. This one meets signal 1 (which is now green, by mistake), so it goes on and bites the cargo train in it's tail.[B)]

There is a solution to this situation: pretty long distance between signal and contact track, but that's never 100% safe. Or replace contact track by reeds, as I did - that is 100% safe. Or: get a CS2 and use the trick I described in post 2 [:p]

I hope you can make sense out of this. If not, you can laugh about my mistake. But please don't tell anybody else in this forum [:I]

Peter
Peter
Offline anderspihl  
#10 Posted : 10 December 2009 14:20:15(UTC)
anderspihl

Denmark   
Joined: 12/10/2009(UTC)
Posts: 66
Location: ,
Quote:
[size=1" face="Verdana" id="quote]quote:Originally posted by Pavle
<br />Hi Torbjörn,

Even better [...]Märklin Magazin (okt - nov) explains how to set up blocks. [...]contact track is either "occupied" or "free", and you can have your CS2 to activate a route whenever this state changes. That is: your route is activated when the train enters the contact track (as usual), OR: when the last car of the train leaves the contact track (that's new, at least to me).

To use this second option, triggering a route when leaving the contact track: when you define a route, you have to identify which S88 contact is used. On the right side of that, there is a check box that you can turn ON or OFF. Default is ON, when OFF the route is triggered when leaving the contact track.



Hi Peter,

How does the S88 distinguish the last car from the rest of a train?

This becomes very imnportant if the route also activates a turnout on the same track when the last car leaves the track.

BR

Anders Pihl Knudsen
2
Best regards
Anders Pihl Knudsen
--
CS2 60213+MS1, 60052 60VA Trafo, K-tracks, Viessmann 5211 (K83)
Offline jeehring  
#11 Posted : 10 December 2009 14:35:09(UTC)
jeehring


Joined: 25/09/2003(UTC)
Posts: 2,786
Location: ,
How does the S88 distinguish the last car from the rest of a train ?

From my experience with contacts tracks ( but without the CS):inside the whole train there are some limited space between axles. As long as a train stay on the contact track, there is always some axle doing the contact. When there is no more contact with axles it means that the last car just has left the contact area...S88 translating electric analog signal into digital signal says : " no more signal on this area ". There is a change of the state: from "engaged" to "free". So the centrale is programmed to understand the change from " engaged" to "free"... something like that.
Instead of "engaged" OR "free" the centrale station PROBABLY considers 2 directionnal changes of state from "free" to "engaged" OR from " engaged" to "free"
...or not confused
Offline pippopluto  
#12 Posted : 10 December 2009 15:12:57(UTC)
pippopluto


Joined: 08/12/2009(UTC)
Posts: 4
Location: ,
Dear Pavle,
the situation you describe is clear but then the question is : in case of constant presence on circuit track, does in some situation the CS 2.0.4 recalculate the routes? I think usually not, but in some situation yes.

Let's have on oval with 4 blocks. In principle you can run 3 trains and you need 4 routes, 3 of them are triggered once by occupancy but LOGICALLY only 2 are TRUE at a time, one is necessarily FALSE and then the CS recalculates. So the problem is not the lenght of the trains but the logics of the scheme.

If my explanation is true, the question is : how can hundreds of people use blocks? (contact tracks or circuit tracks or reeds does not matter) in other words: were am I wrong?

Thanks to all.
Offline Pavle  
#13 Posted : 10 December 2009 21:59:06(UTC)
Pavle


Joined: 21/11/2007(UTC)
Posts: 206
Location: Netherlands
Quote:
[size=1" face="Verdana" id="quote]quote:Originally posted by jeehring
<br />How does the S88 distinguish the last car from the rest of a train ?

From my experience with contacts tracks ( but without the CS):inside the whole train there are some limited space between axles. As long as a train stay on the contact track, there is always some axle doing the contact. When there is no more contact with axles it means that the last car just has left the contact area...S88 translating electric analog signal into digital signal says : " no more signal on this area ". There is a change of the state: from "engaged" to "free". So the centrale is programmed to understand the change from " engaged" to "free"... something like that.
Instead of "engaged" OR "free" the centrale station PROBABLY considers 2 directionnal changes of state from "free" to "engaged" OR from " engaged" to "free"
...or not confused


This is correct. But only with CS2 (60213 or 60214), CS1 did not have this feature. And only if the axles are Märklin axles - if you have Trix cars in your train, with isolated axles, you will have unexpected results.
The article in MM #5 adviced to have 2 track pieces as one 36 cm long contact track. I have always used 1 track, never had problems with that.

The default that the CS2 uses to trigger a route is the change of state from "free" to "engaged", that is: the route is triggered as soon as a non-isolated axle (usually the loc) enters the contact track.
This default can be changed, as described in post 2. Then the route is triggered by the change of state from "engaged" to "free", that is: as soon as there is no more non-isolated axle on the contact track - so usually after the complete train has passed the contact track.

Peter
Peter
Offline Pavle  
#14 Posted : 10 December 2009 22:42:36(UTC)
Pavle


Joined: 21/11/2007(UTC)
Posts: 206
Location: Netherlands
Quote:
[size=1" face="Verdana" id="quote]quote:Originally posted by pippopluto
<br />Dear Pavle,
the situation you describe is clear but then the question is : in case of constant presence on circuit track, does in some situation the CS 2.0.4 recalculate the routes? I think usually not, but in some situation yes.

Let's have on oval with 4 blocks. In principle you can run 3 trains and you need 4 routes, 3 of them are triggered once by occupancy but LOGICALLY only 2 are TRUE at a time, one is necessarily FALSE and then the CS recalculates. So the problem is not the lenght of the trains but the logics of the scheme.

If my explanation is true, the question is : how can hundreds of people use blocks? (contact tracks or circuit tracks or reeds does not matter) in other words: were am I wrong?

Thanks to all.


Hi,

It does matter whether you use contact tracks or reeds (with CS1 = 60212, that's what you are using, right?). A reed is activated by the magnet on the loc, creating a very short contact. Contact track is activated as long as axles are on that piece of track, so quite a long contact (even longer contact by longer or slower trains).

I am not sure how CS1 "recalculates" the routes, maybe one of the experts of this forum can tell us. For me it was enough to understand that as long as the contact is "true", CS1 tries to set the route accordingly. So with a "constant presence" on contact track, CS1 constantly tries to change the routes. That's why very short contacts (reeds) were preferred.

With CS2 it's a different ballgame, much better. A route is not triggered by the contact as such (on the contact track), but by the change of state: "free" or "occupied" as Jeehring described.

A very safe way to define blocks is to have a contact track on each "border" between blocks with two routes associated to it:
- route 1 sets the signal which is positioned just before this block to "red", so no other train can enter the block. This route should be triggered as by default (change from "free" to "occupied")
- route 2 sets the signal before the previous block to "green", saying the previous block is free, another train can enter. This route should be triggered by the change from "occupied" to "free".

In your oval with 4 blocks this will work perfectly for 3 trains - assuming each block is longer then the longest train.

I hope this makes any sense... biggrin Anyway, I will advice you to make a little test layout like the oval you mentioned, and just try. The best way to learn is to make many mistakes... (it worked for me)

Peter

Peter
Offline pippopluto  
#15 Posted : 11 December 2009 18:29:25(UTC)
pippopluto


Joined: 08/12/2009(UTC)
Posts: 4
Location: ,
I'm glad that CS2 solves the problem but sill I have the problem with Cs1 version 2.0.4.

To me is important to understand WHEN the CS1 "recalculates" the state of a feed-back (momentary or permanent).

Pavle says that "with a "constant presence" on contact track, CS1 constantly tries to change the routes".
But the CS1 to determine if a presence is constant, should have to recalculate constantly the feedback. In that case a momentary contact would be even worse: by definition it is no more there!

Again the point to me is : in which occasion the CS1 test the feedback?

By the way: many people, as far as I know, use contact tracks and I would like to know how they solve the problem: the second train in a block calls for a route that is in contrast, on a signal, with the route set by the first train. If this happens in sequence: no problem; if the CS1 "recalculates" and sets again the route called by the first train, then the third train collides with the second.
Offline jeehring  
#16 Posted : 11 December 2009 19:57:51(UTC)
jeehring


Joined: 25/09/2003(UTC)
Posts: 2,786
Location: ,
I don't think there is any calculation. The contact track is acting as a "virtual" relay.S88 module is designed to accept impulses or long lasting contacts....
With the old Memory , a route stayed locked as long as a train is stopped on a contact track but it worked with the "locked/unlocked" logical-system ( which was quite interesting , on the S88 module :from 16 contacts, 8 contacts are for locking, and 8 contacts for unlocking.....a route.)
About a CS1 , I don't know, ...I never heard about locking/unlocking....
Offline efel  
#17 Posted : 11 December 2009 23:43:36(UTC)
efel

France   
Joined: 23/02/2005(UTC)
Posts: 801
Hi,

In my opinion, the only quite reliable information is given by a close contact, which means: There is a sky, or wheels, or magnet (depending on the kind of detector) at the detector place now.
We should never think that an open contact means : there is nothing here. That means in fact : either there is nothing, or there is something but a bad contact! Then taking into acount a open contact information will lead, some day, to a collision.
So I don't share F.Mayer opinion when he writes in MM oct/nov 09, that that system gives the maximum security .(unless it is a translation error, for I get the French copy of MM).

I think the only situation that cannot be 100% secured is the case of the <s>de-locked </s> uncoupled last wagon that, furthermore, does not close the contact rail of a block, due to dirt. (except if the last wagon has a magnet that can be detected by a reed.)

Fred
Offline clapcott  
#18 Posted : 12 December 2009 00:30:07(UTC)
clapcott

New Zealand   
Joined: 12/12/2005(UTC)
Posts: 2,448
Location: Wellington, New_Zealand
The use of the "On to Off" transition of the s88 sensor to detect when a train leaves a block is very protoypical, however in the model world the system becomes a little unreliable if you consider.
- Some coaches/wagons (usually 4 wheelers) are light and can bouce/wobble - loosing contact
- - This includes "rocking" around a curve
- Some are long and can span the contact section.

While the CS2 does have the feature to react selectively to either the On&gt;Off or Off&gt;On state change of a sensor, (and I have found it generally reliable in testing), I have had prior experience attempting this with older controller interfaces (Printer/605x/IB/CS1) and a PC.The PC scheduling allows for the insertion of a delay (say 2 seconds) after the sensor changes its state to "unnocupied/clear" before it "reacts" and sets signals etc. This allows for short bounce of the stock if it looses contact. If the event is indeed a ghost/momentary bounce, and the wagon lands back on the track, then the 2 second timer is reset before any action is taken.

In this setting I would prefer to use the contact track method by the front of the train to set the block occupied, and the reed switch method (with the magnet on the last wagon..) to more precisely and thus safely indicate the train has left the block.
This sort of 2 trigger method also helps should there be an inadvertent uncoupling of the train. While traditionally (as used in examples above and for over 50 years by Marklin modellers) the loco entering block is used to assume the rest of its train has exited the block behind it - and thus used to set that signal green. (Note: Personally I think there should always be a "fully empty" block between trains - none of this assumption that the train in the processes of leaving a block will be out of the way before the train, just released from the block behind it, catches up.

Neither of these is foolproof when it comes to bi-directional train movement. Even something like the LISSY or RailCom system which can detect and differentiate between which (loco/caboose) has past a point AND in which direction of travel, still needs some external (Train operation) logic to know if this correct. (e.g. Terminus running when the locomotive is at the rear of the train pushing - i.e. which Tail (Caboose) ID is meant to be joined with which Head (Loco) ID to make up parts of the same train)

So ask yourself. (for both now and the future)
- Do you want to allow for dual direction running
- Are you wanting an infrastructure for trains running push/pull
- How happy are you with the occasional rear end collision (caused by an uncoupling)
- Will an intermix of sequence controlled running be mixed with Operator controls.
- When can we expect LISSY type capabilities from Marklin

Peter
thanks 1 user liked this useful post by clapcott
Offline Pavle  
#19 Posted : 12 December 2009 01:52:00(UTC)
Pavle


Joined: 21/11/2007(UTC)
Posts: 206
Location: Netherlands
I have to agree with all of you that no method is absolutely safe. I think Clapcott's suggestion is the most safe, but for me it is unpractical: I like to do a lot of shunting, would be a pain if I had to make sure the last car in the train has a magnet - and only the last car.
Contact tracks can be made more reliable for bad contacts if you use more than one track: the chance of ALL axles making no contact is practically zero.

But then again: the risk is not that high. I have been using both reeds and contact tracks and both are very reliable (except for the uncoupling car event).

Back to the question of Pippopluto: if you really want to use contact tracks (and no reeds, as I understand it) you have to make sure that the time your longest/slowest train needs to pass the contact track (from first to last axle of the train on the contact track) is shorter then the time for any other train to travel from signal to the following contact track.
Sounds a bit mathematical, doesn't it? To put it simply: make sure the distance between signal and contact track is about twice the length of your trains.

I cannot answer your question about when the CS1 recalculates the routes, because I don't know how it works internally. My guess would be: after one route-change has been processed, it checks the state of all other routes. That would explain the third train collision situation. But: it's only a guess...

Peter
Peter
Offline jeehring  
#20 Posted : 12 December 2009 02:08:24(UTC)
jeehring


Joined: 25/09/2003(UTC)
Posts: 2,786
Location: ,
Quote:
[size=1" face="Verdana" id="quote]quote:Originally posted by clapcott
<br />The use of the "On to Off" transition of the s88 sensor to detect when a train leaves a block is very protoypical, however in the model world the system becomes a little unreliable if you consider.
- Some coaches/wagons (usually 4 wheelers) are light and can bouce/wobble - loosing contact
- - This includes "rocking" around a curve
- Some are long and can span the contact section.

...(...)...

This afternoon the owner of a CS2 just has made test :with a 40 cm long isolated track, he did it between 30/40 times with diffferent wagons, not a single failure, it works well.

About spanning the contact section : for safety the contact section must be longer than the longest vehicule in your possession.
We have same problem with the old Memory : in the middle of a train if you use 2 or 3 TRIX coaches together with isolated wheels ( not making contact between the 2 rails), the former MEMORY could react as if there were 2 trains, one following the other one.
I have been using isolated track section with MEMORY, it works pretty well.
Necessary conditions are:
- only use cars & coaches with 3 rails axles
- only use isolated sections that are long enough. ( as indicated by PAVLE : Marklin says 36 cm . There is a reason. The longer it is, the more reliable it is.
In case of failure : check your axles !( I had several TRIX coaches & wagons with isolated wheels me too, you can run them easily on a 3 rails layout excepted if you use isolated track sections with Memory - or CS2 as shown above...)
Warning : when buying second hand or on E-Bay you may also find some Marklin cars & coaches with isolated wheels for 2rails...

BTW : in DCC world they use to build very long isolated sections. It works with current consumption detection.(more complicated and less flexible when the train must be stopped - like in stations...you need extra electronic device...)
Offline jeehring  
#21 Posted : 12 December 2009 03:57:20(UTC)
jeehring


Joined: 25/09/2003(UTC)
Posts: 2,786
Location: ,
Quote:
[size=1" face="Verdana" id="quote]quote:Originally posted by efel
<br />Hi,

...(...)....
I think the only situation that cannot be 100% secured is the case of the de-locked last wagon that, furthermore, does not close the contact rail of a block, due to dirt. (except if the last wagon has a magnet that can be detected by a reed.)

Fred


I don't understand what is " de-locked " last wagon.(= uncoupled ?)
So, in that case when the train leaves the contact are , if not the last wagon, the central station will take the last but one into account = it gives a same result. it's safe.
Offline efel  
#22 Posted : 12 December 2009 15:18:09(UTC)
efel

France   
Joined: 23/02/2005(UTC)
Posts: 801
Hi,
Quote:
[size=1" face="Verdana" id="quote]quote:Originally posted by clapcott
<br />
...While traditionally (as used in examples above and for over 50 years by Marklin modellers) the loco entering block is used to assume the rest of its train has exited the block behind it - and thus used to set that signal green.

When I read the first example of how to use blocs with the CS in the oct/nov MM, I thougth there was a translation error in the French version of MM. In fact, that example uses the principle that a loco entering a block allows a "green signal" for the just-left block! As if there were no wagons/coaches pulled by the loco!
But, as Clapcott says, it seems it's a traditionnal method for Marklin!! I understand now why F.Meyer writes that the block lenght must be "at least" 1.5 times the longest train! And also why he wrotes that the method of detecting the "OFF" contact gives "the maximum security". In fact it's just "a better" security than the previous principle, which is quite unsecure !
I personnally use the principle that a lok detected at the end of a block means that the train has left the previous block. That implies that all blocks are just longer than the longest train (more exactly the lenght between the beginning of the block and the lok detector at the end of the block are just longer than the longest train). It's a 100% secure principle. Why Marklin doesn't use that? May be linked to the use of the Memory? (I don't know the Memory for I use a PC to control my layout).
Do you think of any drawback to that principle?

Fred
Offline clapcott  
#23 Posted : 15 December 2009 08:52:53(UTC)
clapcott

New Zealand   
Joined: 12/12/2005(UTC)
Posts: 2,448
Location: Wellington, New_Zealand
Quote:
[size=1" face="Verdana" id="quote]quote:Originally posted by jeehring
BTW : in DCC world they use to build very long isolated sections. It works with current consumption detection.(more complicated and less flexible when the train must be stopped - like in stations...you need extra electronic device...)

?? I see some contradiction in this ..

"Isolated sections" and "current consumption" appears to be mutually exclusive.

Current consumption detection is not restricted to DCC, Any system with permanent voltage will work (including Marklin Motorola). It is just that the Marklin HO use of the "3 rail system" provides the more prominent and "easier alternatives" of the "circuit track" or "contact track". That said the current consumption method is a good method for a simple display panel - regardless of other control uses for it.

For this system to detect the caboose (any wagon) a resister is wired between the 2 wheels. i.e. extra work ensuring reliable pickup, extra resistance from the pickup, extra current draw (wastage) from the power supply.

Modern variants of the current consumption do (or will) offer an ability to detect "which" loco/decoder is in the block. While similar in function to the LISSY I prefer the the LISSY's "out of band" detection.
Peter
Offline clapcott  
#24 Posted : 15 December 2009 09:12:22(UTC)
clapcott

New Zealand   
Joined: 12/12/2005(UTC)
Posts: 2,448
Location: Wellington, New_Zealand
Quote:
[size=1" face="Verdana" id="quote]quote:Originally posted by jeehring
This afternoon the owner of a CS2 just has made test :with a 40 cm long isolated track, he did it between 30/40 times with diffferent wagons, not a single failure, it works well.

Good to know.

Did you test if the trigger occurred "more than once".

Usually multiple pulses go unnoticed , however in certain scenarios involving interlocking , this can be undesirable.
Peter
Offline Nilkram  
#25 Posted : 19 February 2010 00:33:57(UTC)
Nilkram


Joined: 18/02/2010(UTC)
Posts: 43
Location: Netherlands
There is a difference between the use of contact sections in the block system and in the shadow station. In shadow stations contact sections don't work! With the 'old' memory a train occupies a track and no train could enter that specific track and the system searches for an 'empty' track, all handled with contact sections. CS 2 says, as explained in MM6, a train enter the first track of your shadow station, this train sets movement in the second track, when a train enters the second track, this train sets a movement in the third track and so on. This is all done by reed contacts or switch contacts, but is not possible with contact sections. I have asked Märklin about this and also Frank Mayer of MM, but I have not got any answer. So I have to rebuild my shadow station of 16 tracks or is there another solution?
Offline bennyp  
#26 Posted : 19 February 2010 14:25:55(UTC)
bennyp


Joined: 28/12/2009(UTC)
Posts: 7
Location: Lisbon,
Allow me to add some thoughts on this as I am currently assembling in my layout an automated shadow station (24 sidings) with CS2.

A possible solution (already mentioned in this topic but at least my tests have been positive so far) is the current consumption alternative (using Viessman 5233 S88 device - oh!, when will our dear M* add such device to their portfolio?Drool ). Not only I do not have to cut lines (I am using C linesSmile ) but it provides a very reliable means of alerting the CS2 when the train enters & leaves each section. The red ("B") feed is used here instead of the brown ("0") electric connection for current detection.

For this to work you have to feed each section (a block should have various sections, typically start-transit-brakeage-stop) individually through the S88 detector.
It gives some additional work but in my humble opinion it is very reliable and paves the way for further computer-assisted automation.
“Women and cats will do as they please, and men and dogs should relax and get used to the idea.” - Robert A. Heinlein
Offline jeehring  
#27 Posted : 19 February 2010 22:54:18(UTC)
jeehring


Joined: 25/09/2003(UTC)
Posts: 2,786
Location: ,
Nilkram wrote:
...(....)... This is all done by reed contacts or switch contacts, but is not possible with contact sections...(...)...?


In your description I don't see why it is not possible to use contact sections....
May be I have missed something. Confused

What I understand is that priorities of s88 inputs, (input 1 before input 2, intput 2 before input 3, etc..etc...) as it is with the Memory don't seem to be taken into account by CS2,(?) at least untill now ...
With the Memory you could connect only one contact track (switch or contact section) to several S88 inputs. So several routes are trigerred at the same time.
As long as a train is stopped on a contact section connected to "unlocking inputs" of S88 module (inputs, 9,10,11, etc...)even if trigerred the corresponding route is blocked & can't be opened untill the last wagon has left the contact section( which is done in activating green light of the signal, so the central rail is feeded again and the train starts...)). So when several routes are called at the same time , the Memory search for an unoccupied contact section in a priority order.
For example : 4 tracks N° 1, 2, 3 , 4 on which 4 section track are connected to inputs 9 , 10 , 11 , 12. They are 4 routes connected to inputs 1 , 2 , 3 , 4 . . 2 trains are stopped, one on track 1, the second one on track 2. If all the routes are called together at the same time, the memory will check all routes one after the other, from Route N1 to Route N° 4 and will open the first unlocked route : route 3 .( even if route N°4 is free, we are sure that it will be route N° 3 )

Untill future updates CS2 owners can still use the Memory.

As for me I find contact section easier and more simple than the "current consumption" alternative.
The current consumption alternative has been imagined for 2 rails track.
"current consumption" alternative is more specific for 2 rails because on this type of track it is not possible to make simple " contact section" as we do with 3 rails.
Of course it is possible to use this alternative with 3 rails too, but I find it more complicated and not as flexible as "contact track section" . For example, in shadow station if you want to cut power to stop the train, you need a special extra module because on the isolated section the train is no more "detected". (no more power)
Current consumption modules also are more expensive.

Offline clapcott  
#28 Posted : 19 February 2010 23:41:40(UTC)
clapcott

New Zealand   
Joined: 12/12/2005(UTC)
Posts: 2,448
Location: Wellington, New_Zealand
Hi Jan,
If I may comment on your reply in sections.

As always I reference terminology
"Contact Track" as 24995 (or equivalent) - Uses metal of wheels/axles to short the 2 rails
"Circuit Track" as 24994 (or equivalent) - uses pickup shoe to activate a switch arm in the middle of the track

Nilkram wrote:
There is a difference between the use of contact sections in the block system and in the shadow station. In shadow stations contact sections don't work!

This should not be taken as a generic statement for all situations. The detection mechanism is just the same, it is what is done (triggered) that may have limitations

Nilkram wrote:

With the 'old' memory a train occupies a track and no train could enter that specific track and the system searches for an 'empty' track, all handled with contact sections.

This is indeed a powerful feature available with the 6043 <memory>. It is poorly understood and , in my experience (biased by the PC <interface>), rarely used.
However your point in relation to the CS2 memory (or CS1 routes) is extremely valid. There is no blocking/interlocking

Nilkram wrote:

CS 2 says, as explained in MM6, a train enter the first track of your shadow station, this train sets movement in the second track, when a train enters the second track, this train sets a movement in the third track and so on.

Taken as read, and is no different form the CS1 or PC driven logic

Nilkram wrote:

This is all done by reed contacts or switch contacts, but is not possible with contact sections.

From my <English Version> of 2009MM6 , Under "Principles..." does use the term triggers a momentary contact and Under "Practical Tops".. It is best to use reed switches

However this does not exclude the use of Contact Tracks as an option.

What must be avoided at all costs is any multiple or re triggering of memory/route sequences, most notable "the next time round the cycle" when the train is set to leave but, because part of the train it is still bouncing over the contact track, it will/may trigger the start sequence for another yard thus causing multiple trains moving out onto the main line.

This situation is very similar to that caused by "Circuit Tracks" and trains with multiple pickups

The articles section "Tricks for the Circuit Track" explains one option to mitigate this situation by disabling the sensor input as the train moves off (i.e. when the signal is green and "stop section" is live) and waits until Reed3 when the train must be fully out of the siding to re-enable/re-arm the sensor at the same time it sets the signal to red. There is a (very low) risk when substituting a contact track option in this situation, that vibration of the train waiting in the yard will cause it to rock and bounce the contact causing an unwanted re-trigger of a memory sequence. Personally I prefer specific triggering, however if migrating an existing layout then my take is that this is an acceptable risk.

This solution can work just as well with contact racks (with one proviso). In the article the sensors (Reeds 6,7,8) are located at the start of yards with the aim of being triggered by a magnet on the last wagon. This is an ideal solution for capturing any unexpected uncouplings.
In most implementations however the trigger is located just before the stop section and assumes the train is intact and clear of all turnouts into the yard.

Nilkram wrote:

..... So I have to rebuild my shadow station of 16 tracks or is there another solution?

The answer is probably "no" to the rebuild, however the solution will depend on the details of your current wiring.
If you are using contact tracks for a short space (say one track piece length) directly in front of the stop section, you can employ the "Circuit Track trick"
If your contact track is the length of the yard then your main issue (as it would have been previously) is the issue of NOT changing the entry points until after the whole train has cleared them.
Peter
Offline steventrain  
#29 Posted : 20 February 2010 14:20:00(UTC)
steventrain

United Kingdom   
Joined: 21/10/2004(UTC)
Posts: 31,702
Location: United Kingdom
Hi and Welcome to the forum, Nilkram.
Large Marklinist 3- Rails Layout with CS2/MS2/Boosters/C-track/favorites Electric class E03/BR103, E18/E118, E94, Crocodiles/Steam BR01, BR03, BR05, BR23, BR44, BR50, Big Boy.
Offline jeehring  
#30 Posted : 20 February 2010 15:23:45(UTC)
jeehring


Joined: 25/09/2003(UTC)
Posts: 2,786
Location: ,
About the 6043 Memory : the maintenance engineer of Marklin France , one day told me that there were different kind of Memory with different serial number due to different hardwares/firmwares. He even told me that the Memory has been continuously evolving and was a Marklin item on which they have made more "changes" than on any other electronic device from the Command chain.(Externally, at least for the most important changes it can be seen only on the serial numbers)

Broadly speaking , for us customers, we mainly have to know that there were 2 generations of Memory.
The first generation doesn't work with "locked/interlocked" method, they are not able to make the difference between S88 inputs "1,2,3,4, etc" and S88 inputs" 9,10,11,12, etc...". Also : they don't have the few elements of logic we find on the second generation...
The second generation understand "the locked/interlocked" method... It is the one I'm talking about in this thread (Well... I'm trying with my very rudimentary English). Last series are the most sophisticated .
He told me how to distinguish the different serial numbers, but...I don't remember Sad ( A matter of letters...)
The second generation came after 1998 (or after 1996, sorry, I'm not sure, don't remember the exact date. It has been evolving independantly from the rest of the command chain...

Edited by user 21 February 2010 14:45:50(UTC)  | Reason: Not specified

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Offline GSRR  
#31 Posted : 21 February 2010 01:09:26(UTC)
GSRR

United States   
Joined: 01/03/2009(UTC)
Posts: 1,339
Location: USA
bennyp wrote:
Allow me to add some thoughts on this as I am currently assembling in my layout an automated shadow station (24 sidings) with CS2.

A possible solution (already mentioned in this topic but at least my tests have been positive so far) is the current consumption alternative (using Viessman 5233 S88 device - oh!, when will our dear M* add such device to their portfolio?Drool ). Not only I do not have to cut lines (I am using C linesSmile ) but it provides a very reliable means of alerting the CS2 when the train enters & leaves each section. The red ("B") feed is used here instead of the brown ("0") electric connection for current detection.

For this to work you have to feed each section (a block should have various sections, typically start-transit-brakeage-stop) individually through the S88 detector.
It gives some additional work but in my humble opinion it is very reliable and paves the way for further computer-assisted automation.



Bennyp,

This is an interesting alternative. Looking at the manual on page 6 & 11 for reference. Have you done any of the additional items like the V* 5234 or the V* 6836 resistors? If you have MFX loks how are you monitoring them in your stopping sections?

Anyone else using this method?

Regards,

Thomas
ETE UserPostedImage ECoS iTrain TouchCab C-Gleis German Era Id & IIIb USA Era IIIb SBB Era III SJ Era IV GC Era V
Offline Nilkram  
#32 Posted : 22 February 2010 22:53:47(UTC)
Nilkram


Joined: 18/02/2010(UTC)
Posts: 43
Location: Netherlands
Thanks for your reactions sofar. But I will explain my problem a bit better. I had a 6043 Memory (more than 1) and a semi automatic shadow station, let's say 8 tracks. Each track was connected on the S88 no. 9, 10 ..till 16 and the T bus. The nos 1 till 8 were connected with each other. The program said for track 1 when entering the shadow station: railway point 'round' but if track 1 is occupied, railway point 'straight', check track 2, if track 2 is occupied check track 3 and so on. You can make it fully automatic and you only have to add: signal 1 green, all the 7 others red, or signal 2 green and all 7 others red and so on. If all tracks were occupied the signal at the beginning of the shadow station turned red and no train could enter the shadow station until one left. I changed all the old stuff for a CS2, but left the Memory program intact, connected the S88 (5 of them) to the CS and the CS kept on giving commands, changing railway points, signals and nothing could stop it, only when I removed all the trains from the contact sections. Then the CS stopped giving commands. When I read MM6 (German version) I understood a bit better what the difference was between 'old' and 'new' In the new situation, when you have a train on a contact/stop section and your program says: set the train on track 2 in motion, the train on track 2 indeed leaves the station but the command is constantly given, as the train on track 1 occupies the contact section. It doesn't matter if the contact section is connected to no 1 or no 9 on the S88! Thus the old connects are of no value anymore and I have to look for another solution.
Question: I know the Viessmann S88, but do they operate different from the Märklin S88 in connection with the CS2?
The great difference between circuit or switch tracks and contact tracks is that the first are 'moment' contacts and the latter is a 'permanent' contact, this for a better understanding.
Offline Nilkram  
#33 Posted : 05 March 2010 00:00:22(UTC)
Nilkram


Joined: 18/02/2010(UTC)
Posts: 43
Location: Netherlands
I finally got an answer from Märklin: 15 years ago they already got rid of the system with ' freigeben' and 'stellen' translated as 'leaving' and 'setting'. Thus the Memorys which were produced after, say 1995, have a different setup. However, I have never read recently experiences of people who uses contact tracks (not moment switches as reed relais a.o.) in shadow stations. Contact tracks should work in block systems and I am now trying to find out how I must connect tracks to the S88 in combination with the CS2. Märklin Magazin ed. 5/2009 does not give that detailed information.
Offline Nilkram  
#34 Posted : 08 March 2010 23:17:34(UTC)
Nilkram


Joined: 18/02/2010(UTC)
Posts: 43
Location: Netherlands
Pavle wrote:
Hi Torbjörn,

Your first suggestion is correct: CS2 only takes an action once the contact track is triggered (by entering of course).

Even better - I just found out this weekend. Latest issue of Märklin Magazin (okt - nov) explains how to set up blocks. They explain that in the current softwareversion of 60213/60214 a contact track is either "occupied" or "free", and you can have your CS2 to activate a route whenever this state changes. That is: your route is activated when the train enters the contact track (as usual), OR: when the last car of the train leaves the contact track (that's new, at least to me).

I had to try this on my test layout today, so I installed 2 contact tracks: one just before my "station", one just after. The first ones triggers a route when entering - this route turns a light bulb on (as I said, I'm just playing around). The second contact track triggers another route when leaving (that is, after the whole train has passed the contact track), turning the light bulb off again. It worked perfectly [^]! (and I was very proud of myself biggrin).

To use this second option, triggering a route when leaving the contact track: when you define a route, you have to identify which S88 contact is used. On the right side of that, there is a check box that you can turn ON or OFF. Default is ON, when OFF the route is triggered when leaving the contact track.

Long answer to a short question, but I don't think this option has been discussed here before.

Peter

Offline Nilkram  
#35 Posted : 08 March 2010 23:25:58(UTC)
Nilkram


Joined: 18/02/2010(UTC)
Posts: 43
Location: Netherlands
Pavle wrote:
Hi Torbjörn,

Your first suggestion is correct: CS2 only takes an action once the contact track is triggered (by entering of course).

Even better - I just found out this weekend. Latest issue of Märklin Magazin (okt - nov) explains how to set up blocks. They explain that in the current softwareversion of 60213/60214 a contact track is either "occupied" or "free", and you can have your CS2 to activate a route whenever this state changes. That is: your route is activated when the train enters the contact track (as usual), OR: when the last car of the train leaves the contact track (that's new, at least to me).

I had to try this on my test layout today, so I installed 2 contact tracks: one just before my "station", one just after. The first ones triggers a route when entering - this route turns a light bulb on (as I said, I'm just playing around). The second contact track triggers another route when leaving (that is, after the whole train has passed the contact track), turning the light bulb off again. It worked perfectly [^]! (and I was very proud of myself biggrin).

To use this second option, triggering a route when leaving the contact track: when you define a route, you have to identify which S88 contact is used. On the right side of that, there is a check box that you can turn ON or OFF. Default is ON, when OFF the route is triggered when leaving the contact track.

Long answer to a short question, but I don't think this option has been discussed here before.

Peter


Peter,

Can you tell me how you connect the contact to the S88 for the second opinion? In Dutch: Peter, indien een trein een contact verlaat (2e optie) springt het signaal op groen. Hoe sluit je dat aan? Gebruik je 1-8 of 9-16 van de S88? Gebruik je alleen A1-A8 of gebruik je ook B1-B8. En zet je de Memory op handbedrijf of automatisch/handbedrijf. Op mijn CS2 heb ik nog de mogelijkheid om de S88 aan of uit te zetten, is dat wat je bedoelt met check box? Bij voorbaat hartelijk dank voor het antwoord. If everything is clear I make a full translation, because I think many people can use this information.
Jan
Offline Pavle  
#36 Posted : 09 March 2010 01:19:09(UTC)
Pavle


Joined: 21/11/2007(UTC)
Posts: 206
Location: Netherlands
Hallo Jan,

I will answer in English, if it's not clear please send me an e-mail.

1) You can use any of the 16 ports of an S88.
2) On the Memory screen you have to change "manual" to "automatic/manual", on the right hand side of the row of memory symbols. This is because you want your trains to do the work (automatic), and not trigger the routes by hand only (default setting is manual - I usually forget to change this, until at the first test run nothing works...)
3) Bottom part of the screen it says: "configuratie memory". Below that are three fields you can change: the name of this route, the number of the S88 contact and the "S88 on/off" - checkbox.
4) Number of S88: if this is the first S88 attached to your CS2, use numbers 1 - 16. If it is the second, use numbers 17 - 32, and so on. You can use the plus and minus to change the number.
5) The S88 on/off thing: correct, that's the check box I meant. By default this is ON (check visible). It's not very intuitive, but this means the route is triggered when a train enters the contact track. If you turn it OFF (no check mark visible), it means the route is triggered when a train leaves the contact track.

I have not yet used this in a shadow station (mine is already done by reed contacts), but I think it's very well possible. Set S88 to ON if your contact track is at the end of your shadow station, set it to OFF is your contact track is at the beginning of the shadow station track. Märklin Magazine (the latest) said one should use reeds, but they did not say why.

Hope this clarifies things...

Groetjes,
Peter
Peter
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Offline Pavle  
#37 Posted : 01 December 2010 02:19:50(UTC)
Pavle


Joined: 21/11/2007(UTC)
Posts: 206
Location: Netherlands
Pavle wrote:


I have not yet used this in a shadow station



But now I did. Short report:

I built an additional shadow station with 6 tracks. As usual, in each track the last three pieces of track are isolated and connected to a K84 to make a stop section.
But this time I did not use reeds to make things work, but contact tracks. As a matter of fact, the first isolated trackpiece is also a contact track, connected to a S88. It works perfectly. So I don't need to buy any more reeds or put magnets on my locs any more...
Peter
Offline Nilkram  
#38 Posted : 02 December 2010 23:58:26(UTC)
Nilkram


Joined: 18/02/2010(UTC)
Posts: 43
Location: Netherlands
Peter

I have the same experience! It has much to do with the software updates such as 1.3 which made it possible to switch the S88 on and off. In the manual I have of the CS2 this possibility is not given. However I have to change some of my layout, because switching the signals to red and the former to green is quite different compared to my 1985 digital setup.

Jan
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