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Offline Tivvy  
#251 Posted : 17 November 2008 14:59:50(UTC)
Tivvy


Joined: 01/02/2008(UTC)
Posts: 414
Location: Melbourne, Victoria
Thanks Frank,
No great rush - was just concerend it might be a vista problem (wouldnt be suprised).

Caillin
Ep IV / V Marklin Layout
6 track dead end station, twin track loop, 4 track through station.
Under construction.
Offline nevw  
#252 Posted : 17 November 2008 23:46:34(UTC)
nevw

Australia   
Joined: 27/08/2005(UTC)
Posts: 11,071
Location: Murrumba Downs QLD
FRank,
AS Adrian Reported, I was running the program from my PC in another room via the Wireless Network.

It was an experiment that works well IF you know what trains and where they are at my state of development.
I brought the Bridge to use with the CS2 which I no longer have so it was something to see if the Bridge worked and if I could control the trains.
On the Layout rebuild it will be set up for computer control.
Nev
NOt wearing the Pink Pinny, which is hard to see and now I have a white Pinny which also is hard to see against MY pure white Skin Still have 2 new shiny tin Hips that is badly in Need of Repair matching rusting tin shoulders
and a hose pipe on the aorta
Junior member of the Banana Club, a reformist and an old Goat with a Bad memory, loafing around
Offline fvri  
#253 Posted : 17 November 2008 23:57:58(UTC)
fvri


Joined: 07/10/2002(UTC)
Posts: 773
Location: Zwevezele,
Hi Nev,

I'm very pleased you can successfully control your layout with LC.wink Indeed with contact rails occupance detection it will be possible to let you know where trains are on the layout... much more fun and also automatic control will then be possible.

Currently, I'm fixing a bug detected and reported by Caillin regarding the use of route object conditions in the 'Actions and Conditions' dialog.

So in a few minutes a new version will be available!biggrin

Thank you for the positive feedback!

Cheers,
Frank
Offline fvri  
#254 Posted : 18 November 2008 00:08:38(UTC)
fvri


Joined: 07/10/2002(UTC)
Posts: 773
Location: Zwevezele,
Hi Adrian and Caillin,

Thank you Adrian! It is always a pleasure to get positive feedback, although only when I get bug reports or suggestions I can improve LC.wink

Caillin, it was again a common programmer's bug due to a copy/paste action, if your layout had one or more switch relais you would not had the route object condition problem in the 'Actions and Conditions' dialog.[:I]

So, normally in the latest 'good/better' maintenance release of LC 1.0.0.22 [build date: 17/11/2008] the bug is fixed, up to the next one...[:I]biggrin .

Best of luck with the routes!

<u>Important remark:</u>
When a route object is used in the 'Actions and Conditions' dialog it should NOT have the 'Active' checkbox checked in the 'Route Planner' dialog otherwise it will be triggered when the assigned feedback item to the route becomes occupied.


BTW. if you have some extra time could you please verify if LC controls correctly the DS with 4 states(twin motors), thank you!

Cheers,
Frank
Offline fvri  
#255 Posted : 04 December 2008 21:36:52(UTC)
fvri


Joined: 07/10/2002(UTC)
Posts: 773
Location: Zwevezele,
Hi all,

There seems to be a lot of trouble shooting with LC and the use of digital system setup M6021/6051 with LC version 1.0.0.22. Could this be confirmed?

Thanks,
Frank
Offline dntower85  
#256 Posted : 04 December 2008 21:54:52(UTC)
dntower85

United States   
Joined: 08/01/2006(UTC)
Posts: 2,218
Location: Shady Shores, TX - USA
Frank,

I'll try to get a chance to to test ( but most likely I wont have time till Sunday afternoon) but what should I look for. I don't have a double switch to test
DT
Now powered by ECoS II unit#2, RocRail
era - some time in the future when the space time continuum is disrupted and ICE 3 Trains run on the same rails as the Adler and BR18's.
Offline Bigdaddynz  
#257 Posted : 04 December 2008 22:54:27(UTC)
Bigdaddynz

New Zealand   
Joined: 17/09/2006(UTC)
Posts: 18,661
Location: New Zealand
LC is working well for me!
Offline fvri  
#258 Posted : 05 December 2008 09:32:37(UTC)
fvri


Joined: 07/10/2002(UTC)
Posts: 773
Location: Zwevezele,
Hi Darrin,

Thank you!

The main problem is not the double switch (4 states) but the fact that in automatic control not all actions are executed (only in a 6050/51-6021 setup). Bart (alias dikken) is experiencing a lot of trouble shooting and not more than 4 actions need to be executed.

How big do you set the parameter for reading out the feedback decoders? Normally, 250 ms is/should be a good value.

Have a nice weekend,
Frank
Offline frankie  
#259 Posted : 05 December 2008 09:54:30(UTC)
frankie


Joined: 27/10/2006(UTC)
Posts: 692
Location: Italy
Just tested with my layout it works fine, mine as you remember is operated with a CS.
I managed to change something on the sequence of the train running on it, I should admit that the counters feature, [:I]once I understood it[:I], is a must if you have two trains that are executing exactly the same actions and some point you need to "split" them from doing them.
Alessandro
I have a CS1 Reloaded!
Offline dntower85  
#260 Posted : 05 December 2008 16:22:31(UTC)
dntower85

United States   
Joined: 08/01/2006(UTC)
Posts: 2,218
Location: Shady Shores, TX - USA
I have have not had a chance to test the new version yet but I have had that problem before and just work around it. I have mine set to 525 ms and about 4 to 5 commands are all that get through do to the slow baud rate of the 6051. I had to plan out the actions carefully as not to miss a needed command like set speed == 0. In one scenario the approach to the station platform has always been a challenge as I want to slow the train down at fist s88 contact just before entering the yard then stop it when it hits the s88 contact at the platform. Normally this would not be that hard but I have another train on coming out of the hidden yard that will hit a contact point around the same time and even though the action and conditions for the two trains do not effect each other they do send a lot of commands and I had to slow the train coming into the station down to a very slow speed. so the commands could be executed before the train hit the contact at the stop point.
after a contact is hit I typically send
1: train speed first // note If more than one trains speed is set I have had change the order of which loco gets its command first if it is more critical
2: Switch the points // again most critical first
3: Whistles, Lights, etc Or Signals // My signals are purely cosmetic

DT
Now powered by ECoS II unit#2, RocRail
era - some time in the future when the space time continuum is disrupted and ICE 3 Trains run on the same rails as the Adler and BR18's.
Offline fvri  
#261 Posted : 07 December 2008 12:16:18(UTC)
fvri


Joined: 07/10/2002(UTC)
Posts: 773
Location: Zwevezele,
Hi Darren,

Indeed good suggestions to put the most 'critical' actions in the top of the actions table in the 'Actions and Conditions' dialog.

I have made some changes to the LC when using the 6051/6021 digital system setup.
A not official version 1.0.0.23 can be downloaded...

Although it will be hard for me to implement new things in LC the coming months (due to hard times in my professional life), I have started integrating 'graph' principles in LC.

Cheers,
Frank
Offline fvri  
#262 Posted : 13 December 2008 16:39:07(UTC)
fvri


Joined: 07/10/2002(UTC)
Posts: 773
Location: Zwevezele,
Hi,

I have uploaded a new version of 1.0.0.23 (build date 13/12/2008).

Hopefully ([:I]) this version will fix 'switching problems' some people are experiencing when using the 6021/6050(51) as digital system setup.

Any chance somebody could test this version for a 6021/6051 setup?
Thanks!

Cheers,
Frank
Offline fvri  
#263 Posted : 23 December 2008 23:29:42(UTC)
fvri


Joined: 07/10/2002(UTC)
Posts: 773
Location: Zwevezele,
Hi Nev, Adrian, 'Dave', Darrin, Mark, Benny, Caillin, Bart, Juhan, and Alessandro

What can I say?[:0] A small gift? No, no a very big gift! I'm very moved by this gift.[:I] Luckly one other Belgian (Bart alias Dikken) is using LC so that I could get the gift from you all out of his hands. Thanks again Bart!

I started a few years ago with LocCommander and was very pleased I could share it with an international community of model railroad lovers. Especially this forum (thanks to Juhan) made it possible to spread it worldwide among IT-model train people. The feedback I got from most of you kept me on going to make LC better so that the entire community could enjoy this free software.

I appreciate it a lot the appreciation I got/'m getting for LC by this gift from you all! I don't have to say on what I will spend itwink. I will certainly share a photo of it.

Hopefully I can restart soon further developments. Currently, I'm doing some studies on graph principles that should lead to version 2 of LC. So all of you please keep on asking feature requests and keep on posting bug reports[:I]wink. Darren and Alessandro I know I shouldn't have said that...but keep in mind I love doing efforts for making LC better for all you folks. By using LC I'm already very pleased.

Finally, I wish each of you all the best for 2009!! Especially that we may all remain healty so that we all can continue especially with our train hobby.

Thanks again!
Best regards,
Frank
Offline MTRails  
#264 Posted : 16 January 2009 06:41:46(UTC)
MTRails


Joined: 18/10/2008(UTC)
Posts: 21
Location: , Montana
I just soldered up my DE-9 connector and tried out my new 6051 with LocCommander, and I am pleased to say it worked! It only took about 2 hours of reading about setting up the locomotives in the catalog and fiddling with the port settings before I was controlling my little diesel from my laptop!
I look forward to learning all about how this wonderful program works, and just wanted to inject a bit of newbie enthusiasm in this thread.
Thanks!
Offline dikken  
#265 Posted : 16 January 2009 10:54:21(UTC)
dikken


Joined: 22/10/2003(UTC)
Posts: 376
Location: blankenberge,
Hi MTrails,

Glad your joining us in the use of this LC.
Frank also has a private forum for this LC. You can find some info there as well.

greetz, bart
Dikken

Check out my site:
http://www.modelspoorhobby.be
Offline fvri  
#266 Posted : 22 January 2009 20:14:49(UTC)
fvri


Joined: 07/10/2002(UTC)
Posts: 773
Location: Zwevezele,
Quote:
[size=1" face="Verdana" id="quote]quote:Originally posted by MTRails
<br /> I look forward to learning all about how this wonderful program works, and just wanted to inject a bit of newbie enthusiasm in this thread.


Thank you!

Hoping to start soon with new version(S) providing new features.[:I]
Please feel free to make any suggestions/remarks...

Cheers,
Frank
Offline fvri  
#267 Posted : 24 January 2009 12:14:34(UTC)
fvri


Joined: 07/10/2002(UTC)
Posts: 773
Location: Zwevezele,
<u>LocCommander maintenance release 1.0.0.23 [build date 24/01/2009]:</u>
- fixing double slip 4 states turnout bug when controlling it via CS1 or ECoS.

Cheers,
Frank
Offline fvri  
#268 Posted : 16 February 2009 11:27:54(UTC)
fvri


Joined: 07/10/2002(UTC)
Posts: 773
Location: Zwevezele,
Hi all,

A new version of LC 1.0.0.24 is ready for download.

This version supports 9999 digital addresses independant of the digital system or the decoder type.

Br,
Frank
Offline fvri  
#269 Posted : 07 April 2009 23:40:07(UTC)
fvri


Joined: 07/10/2002(UTC)
Posts: 773
Location: Zwevezele,
Hi all,

LC V1.0.0.25 is ready for download...

Supports firmware version 3.0.0. ESU ECoS digital control system.

- recognizes M4 (alias Mfx decoder type equipped locs).
- 127(126) speed step for M4 locs.

Br,
Frank
Offline fvri  
#270 Posted : 16 April 2009 23:12:28(UTC)
fvri


Joined: 07/10/2002(UTC)
Posts: 773
Location: Zwevezele,
Hi all,

I have just released V1.0.0.26. This version should support setting the protocol (DCC or Motorola) per accessory. I think this is only valid for the ECoS.

For further info please see also:
http://fvri.forumco.com/topic~TOPIC_ID~138.asp

Have fun!
Best regards,
Frank
Offline fvri  
#271 Posted : 21 April 2009 22:43:04(UTC)
fvri


Joined: 07/10/2002(UTC)
Posts: 773
Location: Zwevezele,
Hi all,

<u>Fixed issue :</u>
Please see topic : http://fvri.forumco.com/topic~TOPIC_ID~139.asp

Fix in version 1.0.0.26 (build date 21/04/2009)

Best regards,
Frank
Offline fvri  
#272 Posted : 25 April 2009 12:02:46(UTC)
fvri


Joined: 07/10/2002(UTC)
Posts: 773
Location: Zwevezele,
Hi all,

The DCC problem in LC should be fixed. The latest version is 1.0.0.26 build date 24/04/2009.

<u>Issue was described in topic:</u>http://fvri.forumco.com/topic~TOPIC_ID~136.asp

Best regards,
Frank
Offline mmervine  
#273 Posted : 25 April 2009 17:05:30(UTC)
mmervine

United States   
Joined: 30/01/2006(UTC)
Posts: 1,883
Location: Keene, NH
Frank...thanks for all of your hard work on LocCommander!
Märklin C-track, Marklin Digital & ECoS, multi-era French & Swiss
http://www.ete-ene.org/m...mervines-layout-gallery/
Offline fvri  
#274 Posted : 25 April 2009 18:41:03(UTC)
fvri


Joined: 07/10/2002(UTC)
Posts: 773
Location: Zwevezele,
Hi Mark,

Thanks for this kind remark!
It is a pleasure to provide a software tool to the MR community!wink

Although a lot can still be improved as well as new 'fancy' features are still possible.

I hope when I have again more hours after work I can start with supporting fancy stuff in LC. Currently I'm trying to integrate 'QuickGraph' into LC to support advanced automatic train control.

Enjoy your weekend!
Br,
Frank



Offline frankie  
#275 Posted : 08 May 2009 15:09:59(UTC)
frankie


Joined: 27/10/2006(UTC)
Posts: 692
Location: Italy
Does this mean that with just this box and LC I can control my layout?
http://www.uhlenbrock.de/german...ntryInfo=0007.6.I96EF5D6
Alessandro
I have a CS1 Reloaded!
Offline fvri  
#276 Posted : 08 May 2009 15:28:42(UTC)
fvri


Joined: 07/10/2002(UTC)
Posts: 773
Location: Zwevezele,
Hi Alessandro,

I don't think so as this is one of the requirements...:
- Einsetzbar mit jeder Steuersoft- ware, die das LocoNet-Protokoll unterstützt

Unless the
LocoNet-Protokoll equals the P50 protocol...

If I may ask, why your interest in this box? You do have a CS1.

Br,
Frank
Offline frankie  
#277 Posted : 08 May 2009 17:12:23(UTC)
frankie


Joined: 27/10/2006(UTC)
Posts: 692
Location: Italy
I am not interested, but this is the second producer that relates is controller/booster to a train software, it seems to me that a trend has started and this is specifically produced for a direct control from your PC, no controller in between.
Windigipet "talks" Loconet, then?
Alessandro
I have a CS1 Reloaded!
Offline fvri  
#278 Posted : 08 May 2009 17:35:02(UTC)
fvri


Joined: 07/10/2002(UTC)
Posts: 773
Location: Zwevezele,
Quote:
[size=1" face="Verdana" id="quote]quote:Originally posted by frankie
<br />it seems to me that a trend has started and this is specifically produced for a direct control from your PC, no controller in between.


If you see how the CS2 and ECoS with firmware V3.0.0 more and more implementing high level software/firmware into their controllers it is quite a different business than only providing control hardware.

Keep the high level software seperated from the controller and thus give the development and responsibility (and bugs[}:)]) to the software guys. It is a very smart approach according to my humble opinion! It also allows the user to freely select the software that is most appropriote for his needs. In the end it should lower the price of the new MR controllers as it is becoming more and more an expensive PC.

The controller should only support a well defined and complete API that gives the most essential functionality to develop client MR software.

The concept of the M6021/6051 was not bad after all, only the RS232 should be replaced by ethernet.wink

Br,
Frank
Offline dntower85  
#279 Posted : 08 May 2009 20:07:30(UTC)
dntower85

United States   
Joined: 08/01/2006(UTC)
Posts: 2,218
Location: Shady Shores, TX - USA
This to me is the most logical way to go except I would go one further and remove the booster from the controller. Make the controller cheaper and modular, even separate out modules to Motrola, dcc, ... or any other standard in the future. Connect as many protocol controller modules together then connect to the booster.
Add a good game type controller (but for trains, with control knobs for speed and function buttons and switch controls), to your PC and now you have anything you need. The software could be anything from a program without a user interface that just connects the game controller to the control modules to a full blown simulator.
Price it something like
150 euro for the booster with transformer... good 4 amps min.
50 euro each per protocol controller modules Motorola, DCC, etc. and feedback modules S88, LocoNet, MFX, etc.
50 euro for the game type controller with simple software included for direct control.
DT
Now powered by ECoS II unit#2, RocRail
era - some time in the future when the space time continuum is disrupted and ICE 3 Trains run on the same rails as the Adler and BR18's.
Offline fvri  
#280 Posted : 16 May 2009 14:06:00(UTC)
fvri


Joined: 07/10/2002(UTC)
Posts: 773
Location: Zwevezele,
Hi all,

I have decided to stop furhter developments in LocCommander.
I hope the ones that have used LocCommander enjoyed it.

Special thanks to the forum members that have contributed in giving me feedback to make it possible for me to make LC better.

Best regards,
Frank
Offline Bigdaddynz  
#281 Posted : 16 May 2009 14:33:17(UTC)
Bigdaddynz

New Zealand   
Joined: 17/09/2006(UTC)
Posts: 18,661
Location: New Zealand
That's sad news Frank, but thanks for all your great efforts.
Offline mascagni  
#282 Posted : 16 May 2009 15:06:34(UTC)
mascagni


Joined: 25/07/2002(UTC)
Posts: 826
Location: Tallahassee, FL USA
Three cheers for Frank's work and his baby: LC!!!--MM
Michael Mascagni, Tallahassee
If I weren't a Mathematician, I'd be a Violinist.--Albert Einstein
Offline nevw  
#283 Posted : 17 May 2009 03:35:34(UTC)
nevw

Australia   
Joined: 27/08/2005(UTC)
Posts: 11,071
Location: Murrumba Downs QLD
Ditto to the above.
It is a sad news.

Nev
NOt wearing the Pink Pinny, which is hard to see and now I have a white Pinny which also is hard to see against MY pure white Skin Still have 2 new shiny tin Hips that is badly in Need of Repair matching rusting tin shoulders
and a hose pipe on the aorta
Junior member of the Banana Club, a reformist and an old Goat with a Bad memory, loafing around
Offline Bigdaddynz  
#284 Posted : 17 May 2009 03:55:54(UTC)
Bigdaddynz

New Zealand   
Joined: 17/09/2006(UTC)
Posts: 18,661
Location: New Zealand
Frank, are you going to make the source code available for any one who would want to take over LC development?

Not that I'm capable of that, but the thought just occurred to me.
Offline mmervine  
#285 Posted : 17 May 2009 04:03:42(UTC)
mmervine

United States   
Joined: 30/01/2006(UTC)
Posts: 1,883
Location: Keene, NH
Frank-I hope that you will re-consider as I was really impressed to see LC last weekend! Will you leave 1.0.0.26 available for those of us who may want to use it in the future?
Märklin C-track, Marklin Digital & ECoS, multi-era French & Swiss
http://www.ete-ene.org/m...mervines-layout-gallery/
Offline wa6ld  
#286 Posted : 17 May 2009 07:56:07(UTC)
wa6ld


Joined: 17/05/2008(UTC)
Posts: 44
Location: San Francisco, CA
Frank,

Thanks for all your hard work on your wonderful software.

Bill
ECOS1 , MS1, 6021
Offline dntower85  
#287 Posted : 18 May 2009 04:54:59(UTC)
dntower85

United States   
Joined: 08/01/2006(UTC)
Posts: 2,218
Location: Shady Shores, TX - USA
Frank,

No please don't stop development. Its such a good program. Take a break from it form it if you need to but don't stop forever. It has more features than if a software development team had developed it.
DT
Now powered by ECoS II unit#2, RocRail
era - some time in the future when the space time continuum is disrupted and ICE 3 Trains run on the same rails as the Adler and BR18's.
Offline fvri  
#288 Posted : 18 May 2009 16:42:15(UTC)
fvri


Joined: 07/10/2002(UTC)
Posts: 773
Location: Zwevezele,
Hi,

Sorry to all those that I'm disappointing by quiting, but as we all know say never never...

The main reason is lack of time to do further big developments.

LC will certainly not become Open Source... this requires too much support from my part.

The website http://users.telenet.be/loccommander will stay online for time being. The latest version 1.0.0.26 will remain available for download.

Best regards,
Frank



Offline frankie  
#289 Posted : 19 May 2009 11:53:42(UTC)
frankie


Joined: 27/10/2006(UTC)
Posts: 692
Location: Italy
Hi Frank,
hope this is just a long pause, because we are all saying, please don't stop.
Like the other members, I believe LC has more strong point than weak ones, the learning curve is the strongest to me, compared to others that I tested.
With LC I was able to run my layout in few hours, whilst in the same amount of time, with others, I was just able to move a loco on the tracks.
May be others are as good, but if you don't supply a manual, like you did, you have done half of the job.
Then, take a deep breath, relax, fix what is worrying you now, but don't say "this is the end".
Thanks for your hard work and for bringing us a new way to run ours rail models.
Alessandro
I have a CS1 Reloaded!
Offline fvri  
#290 Posted : 19 May 2009 17:14:09(UTC)
fvri


Joined: 07/10/2002(UTC)
Posts: 773
Location: Zwevezele,
Hi Alessandro and all fans of LC,

Yes, I feel bad about my dicission... indeed it can become a very long pause/break ....

Nevertheless as there are a lot of other good programs with more functionality especially regarding automatic control I can not disappoint longer people without bringing out sooner advanced features in LC. As I currently don't have the time I can not implement their wishes quick enough and the world luckly does not stand still. Indeed with LC you are up and running quickly, also I documented a lot in the forum fvri.forumco.com and in the manual. But automatic train control in LC is more designed from a programmers point of view and I understand this might be a difficult hurdle for some.
With the actions and conditions concept you can do a lot but it is sometimes hard to keep a good overview of what you have implemented already. With the Test Mode you can verify already a lot without having to use the real layout, but still hard to debug if something goes wrong after defining a lot of actions and conditions. There is even a condition parser...

To speed up things I thought I could integrate QuickGraph easily in LC, but it seems this third party graph SW stuff does not produce the good results as fast as I wanted them to do.

Thanks for the support you gave me over the last years by giving feedback/bug reports on new releases of LC.

Time will tell what will become of LC...

Best regards,
Ciao,
Frank
Offline dntower85  
#291 Posted : 19 May 2009 20:31:13(UTC)
dntower85

United States   
Joined: 08/01/2006(UTC)
Posts: 2,218
Location: Shady Shores, TX - USA
Quote:
[size=1" face="Verdana" id="quote]quote:Originally posted by fvri
<br />Hi Alessandro and all fans of LC,


As I currently don't have the time I can not implement their wishes quick enough and the world luckly does not stand still.


Frank,

Just remember the wishes are just that, wishes. They are not required and they don't have to be fulfilled.
To me it is amazing that you added so many features in the .net environment so quickly.
As of the last version LocCommander does every thing I need it to do. The ability to add logic to the actions and conditions, giving the user the ability to program the program in a way that actually works, with out the user having to be a software engineer, was a brilliant ideal. I think this feature out classes many of the other programs on the market. For that reason I don't think LocCommander will be outdated for some time even if there is no further development for now.


DT
Now powered by ECoS II unit#2, RocRail
era - some time in the future when the space time continuum is disrupted and ICE 3 Trains run on the same rails as the Adler and BR18's.
Offline Webmaster  
#292 Posted : 20 May 2009 00:28:42(UTC)
Webmaster


Joined: 25/07/2001(UTC)
Posts: 11,161
Dear Frank, I understand that you feel it is becoming "just too much" - I have had that feeling many times...

A final total stop on development is one thing, a well needed break is another.

I'd say, take a long nice break and maybe think about it again in 6 months or so. Your motivation may come back again...
All I can say is that it is a wonderful effort you have made for the mrr world and many are enjoying it, and it is very good as it is.

If you should ever decide quit permanently, would it be possible for this site to host the last version of the software as a download?

Since you are a programmer, I have a feeling that you will not be able to leave your "baby" alone for all time to come...
And then already happy users will get even happier if you ever decide to add some more features... wink
Juhan - "Webmaster", at your service...
He who asks a question is a fool for five minutes. He who does not ask a question remains a fool forever. [Old Chinese Proverb]
Offline fvri  
#293 Posted : 20 May 2009 12:50:45(UTC)
fvri


Joined: 07/10/2002(UTC)
Posts: 773
Location: Zwevezele,
Hi Juhan, Darrin and Alessandro,

Thanks for the wise words... I appreciate it the 'positive' comments you all have!

I will reconsider my decision and put the LC development for time being on hold! Ideas enough... It will probably be winter when I will be able to get back on the tracks. Mark, you know I have then to start building the steel mill as wellwink.

Best regards,
Frank
Offline Bigdaddynz  
#294 Posted : 20 May 2009 13:08:13(UTC)
Bigdaddynz

New Zealand   
Joined: 17/09/2006(UTC)
Posts: 18,661
Location: New Zealand
Well Frank, it's winter time here now (boy is it cold tonight!) does that count?

Seriously though, thanks for reconsidering, and putting LC development on hold. I hope you enjoy your break, and get some time to play with that loco you bought.

As for steel mills, how about this one

UserPostedImage

This is an award winning steel mill scratch built by a NZ modeller.
Offline fvri  
#295 Posted : 20 May 2009 13:39:54(UTC)
fvri


Joined: 07/10/2002(UTC)
Posts: 773
Location: Zwevezele,
Hi Dave,

Very impressive model and photo!
Yes, it will be something simular but from Walthers...

br,
Frank

Offline dntower85  
#296 Posted : 26 August 2009 19:48:56(UTC)
dntower85

United States   
Joined: 08/01/2006(UTC)
Posts: 2,218
Location: Shady Shores, TX - USA
Moved from thread Marklin at "Small North Texas Show"

Quote:
[size=1" face="Verdana" id="quote]quote:Originally posted by fvri
<br />Hi Darrin,

Great video's.

What kind of software are you now running? Why do you think the ECoS2 will solve your problems?

Best regards,
Frank


Hi Frank I was running your LokCommander.

It seems like there is a communication slow down between the computer and the track. For instance as an S88 circuit is trigged one of first commands is to set the speed of the loco then one of the last commands is to play a sound on the computer form a file.
On several occasions I have seen the speed change on the computer interface (from 0 to 100) and I have heard the sound play. But the Loco just sits there with lights on but no changes.
Or I set the speed from 100 to 0 and the loco goes for several seconds before the action happens. This tends to happen after the layout has been running for more than an hour. Again I have rebooted the computer thinking it could be a memory leak but still have the problem when I start it back up after rebooting.

I have adjusted the feedback response from 250ms to 750ms typical I have it set at 500ms, at 250ms I sometimes get multiple triggers as the train crosses contact tracks. Some times when I first start the layout after having it off for a while even 500ms is to fast and it causes multiple triggers so I set it higher to say 650. I have seen the counter count up to three as the train passes over a contract track that is two straight tracks long. Then after running for an hour I might have to set it to 400ms to get the commands to the loco fast enough.

I just have the feeling that the problem comes form the asynchronous communication in the USB adapter to slower serial connector. And maybe the 6051 and the S88 gets slow when hot, I just don't know.

But I want to get the Ecos2 when it comes out then I can run DCC decoders also and have access to the functions above 4. I have been on the ESU forum and they have said that the protocol has stayed the same so anything that has been written for the Ecos1 should still work.
DT
Now powered by ECoS II unit#2, RocRail
era - some time in the future when the space time continuum is disrupted and ICE 3 Trains run on the same rails as the Adler and BR18's.
Offline fvri  
#297 Posted : 28 August 2009 20:36:08(UTC)
fvri


Joined: 07/10/2002(UTC)
Posts: 773
Location: Zwevezele,
Hi Darrin,

Sorry to hear about the trouble shooting you are facing.
Nevertheless thank you for giving me a detailed report.

I wonder if you could run your layout with a different modelrail road software (e.g. RocRail or some other program) to see if you would have the same 'bad' results after some time.

Something I didn't test well enough was playing sounds... but it would suprise me if the cause has to be found in this part of the software system.

Have a nice weekend,
Frank
Offline GSRR  
#298 Posted : 02 February 2010 01:10:32(UTC)
GSRR

United States   
Joined: 01/03/2009(UTC)
Posts: 1,339
Location: USA
Hi Frank,

I see that you released version 1.0.0.27 in late November. Are you continuing with development now?


Regards,

Thomas

ETE UserPostedImage ECoS iTrain TouchCab C-Gleis German Era Id & IIIb USA Era IIIb SBB Era III SJ Era IV GC Era V
Offline fvri  
#299 Posted : 02 February 2010 10:12:43(UTC)
fvri


Joined: 07/10/2002(UTC)
Posts: 773
Location: Zwevezele,
Hi Thomas,

Well I'm still in somekind of wintersleep. Currently, I have it very hard professional and I don't have a lot of time to continue 'serious' development. On the other hand I would like to continue but I'm some what stucked with thirdparty SW I'm using (QuickGraph). With these graph algo's I would like to improve the way the user could easily define routes.

Strange but downloads of LC have increased since I stopped development...Confused

Best regards,
Frank
Offline Webmaster  
#300 Posted : 04 February 2010 23:10:16(UTC)
Webmaster


Joined: 25/07/2001(UTC)
Posts: 11,161
Frank, this means that the software is an interesting option for model railroaders... And maybe it has a rumour of being a "stable" version that is "good enough" for most model railroad enthusiasts wanting to control their layouts with it, compared to commercial software...

And maybe the exposure in this forum has helped a bit too... We trust you, since you are a member here...

It took about 10 years to get this site where it is now (even if the content part will be under reconstruction now for some time) so it is not surprising that things evolve slowly... The word has to be spread, and if it's good - they will come...
Juhan - "Webmaster", at your service...
He who asks a question is a fool for five minutes. He who does not ask a question remains a fool forever. [Old Chinese Proverb]
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