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Offline clapcott  
#1 Posted : 07 March 2013 07:35:23(UTC)
clapcott

New Zealand   
Joined: 12/12/2005(UTC)
Posts: 2,433
Location: Wellington, New_Zealand
I offer a separate thread parallel to the "What is mFX+ ?" discussion and opinion one located at https://www.marklin-user...aspx?g=posts&t=25553 , with a view to consolidate the results of each question.

In lieu of, or until Marklin offer more specific documentation. this might serve as a FAQ repository.
Anyone with experience is invited to pose a question they think is frequently voiced
if you have an answer (or a related comment) that adds value to the CS2 CabMode#1 implementation then we want to hear it.

Notes: 1# - Marklin simply refer to the full screen interactive image of a locomotive cab as "A simulation of the engineer's cab". A Translated reference to this on Marklin TV episode 59 used the term Cab Mode

Documentation
- 09Mar2013 : external : Marklin promo for World of Operation or Game World (German from marklin.de)
- 10Mar2013 : external : Marklin promo for World of Operation or Game World (English : extracted from 2013 NewItems Broachure)
- 08Mar2013 : post #_2 : WorldOfOperation user manuals (English extract of manual shipped with mFX+ locomotives)

Links
- 09Jan2013 : external : Marklin website pages for World of Operation or Game World

Screen Shots
- 07Mar2013 : post #_3 : Base CabMode "skins" for Diesel, Steam, Electric
- 08Mar2013 : post #_8 : Classic(Control panel) Differences for mFX+ Locomotives
- 09Mar2013 : post #18 : The Semi-Pro and Professional - Quick/Cheat refuel (also fuel usage rate setting)

YouTube
- xxMar2013 : external : steventrain's discovery of an Italian first mover
- ??Mar2013 : external The Diesel track view animation - out of the box random trackside features
- 09Mar2013 : external : Route Ride in the 3 Loco Types showing the associated track side resources for each (YouTube Link)
- 07Mar2013 : external : The Diesel track view animation - nude of trackside items(YouTube link)
- xxMar2013 : external : The Diesel Fuel topup animation
- 08Mar2013 : external : The Diesel Sand topup animation (YouTube link)
- 09Mar2013 : external : SIFA with sound example (YouTube Link)

FAQ
Documentation
? 09Mar2013 : post #_2 : Where can I find documentation about the usage of WorldOfOperation
Information
? 19Jan2016 : post #64 : What does the Crane (49965) bring to WoO?
Requirements
? 08Jan2014 : post #37 : How do I identify an mFX+ locomotive?
? 10Mar2013 : post #11 : Which products ship with an mFX+ capable decoder?
- 10Mar2013 : . . . . . . - Initial 2013 New Items
- 22Oct2013 : . . . . . . - Update 2013 Fall Items
- 08Jan2014 : . . . . . . - Update 2014 New Items
- 16Jan2015 : . . . . . . - Update 2015 New Items
? 09Mar2013 : post #12 : Can older , software updateable, decoders like the 6094x/6x ranges be updated for mFX+ capability?
? 09Mar2013 : post #13 : Will retrofit decoders with mFX+ capability be produced ?
? 09Jan2014 : post #13 : What is the part number of an mFX+ decoder ?
? 09Jan2014 : post #13 : What are the dimensions and connections for the mFX+ decoder ?
? 09Jan2014 : post #13 : What does the decoder look like?
? 09Mar2013 : post #10 : What Level of CS2 (Hardware/Software) are required to enable the use of CabMode?
? 09Mar2013 : post #19 : Can I "Trial" the CabMode Simulator without an mFX+ enabled Locomotive?
? 12Jan2014 : post #41 : Why do I not see the resource values (Water/Coal/Sand) decrease?
? 12Jan2014 : post #41 : Why wont the CS2 allow me to change "speilmodus" as instructed?
Prototypical Operation
? 10Mar2013 : post #_4 : What is SIFA
? 08Jan2013 : post #_4 : Can SIFA be disabled Update Sep2014 - CS2 v 3.7
? 08Jan2013 : post #_4 : Does the SIFA have an audible component
? 08Jan2013 : post #_4 : What does the SIFA announcement mean in English
? 09Mar2013 : post #16 : Why is the Deceleration setting I have set in the decoder(loco) ignored. I want to stop quickly!
? 09Mar2013 : post #_5 : Why can I not get a loco to move in CabControl Mode?
? 07Mar2013 : post #_6 : Is the image of the track ahead through the windscreen animated? Can the Image be changed?
? 07Mar2013 : post #_6 : Can the view through the windscreen be changed?
? 10Jan2014 : post #_6 : Does CabMode provide for a feed from a live camera?
? 10Jan2014 : post #48 : What function does the schedule have in the WoO game?
? 10Jan2014 : post #48 : What do the values in the schedule display mean?
? 10Jan2014 : post #48 : Can I customise the Schedule in WoO? : e.g. for fast v slow trains ?
Refueling and Resource Management
? 10Mar2013 : post #23 : Do I have to refuel?
? 10Mar2013 : post #23 : (How)Can I change the rate of resource usage (Faktor)?
? 20Jan2014 : post #23 : How do I refuel?
? 20Jan2014 : post #23 : Why does the refueling not appear to "stick"?
? 20Jan2014 : post #42 : Why is the resource values area blank (occasionally go blank) : The words "Diesel","Sand","Water" are still there ?
? 20Jan2014 : post #43 : Why do the "switches" (in CabMode), with function icons by them, not work (Greyed out)?
? 09Mar2013 : . . . . . . -How do I stop the fuel useage when using a 6021 or controller without CabMode capabilities
? 09Mar2013 : . . . . . . -Can refuelling commands work through a non bidirectional booster (e.g. 6015/7)
? 09Mar2013 : post #15 : Why do I never see Trackside Fueling stations? I used to <maybe>
? 14Jan2014 : post #42 : What happens when the fuel runs out?
? 14Jan2014 : post #42 : Why wont the Loco go faster than 10% - appears to crawl?
? xxxxxxxxx : . . . . . . -Do the fuel resources (Diesel,Sand,Water,Coal) have any impact/influence in "Classic" non-CabMode?
Cab/CS2 Navigation
? 27Mar2013 : post #32 : How do you enable CabMode?
? 27Mar2013 : post #33 : How do you know CabMode is available?
? 27Mar2013 : post #34 : Can I easily switch in/out of cab mode or between cabs of different locos?
? 27Mar2013 : post #35 : Do LocoCards work for mFX+ locos ?
? 27Mar2013 : post #35 : Can I use this method to transfer a locomotive record to a different CS2 for testing?
? 09Mar2013 : post #22 : What are the "Baby Steps" for getting/using the refueling function with s88 sensors
? 27Mar2013 : post #36 : I used a LocoCard BEFORE letting the mFX+ loco register itself with the CS2 - now I cannot access the GameWorld functions
Controls
? 07Mar2013 : post #_7 : Do I really have to use the touch screen?
? 07Mar2013 : post #_9 : Does the CS2 Sound jack get used with CabControl?
? 09Mar2013 : post #14 : When I reverse, does the image through the windscreen appear to go backward? or otherwise invert (Mirror where we have been)?
Misc.
? 22Mar2013 : post #28 : Will the CabMode and a 2nd controller (MS,CS) work in tandem? (not documented Experience noted/Resource needed)
? 12Mar2013 : post #24 : What are the observable differences on the CV settings panels
? 12Mar2013 : post #25 : Can I simulate a different Loco type (Steam/Diesel/Electric)
? ......... : . . . . . . -What is displayed if the Loco is in a dead section or on a section powered by a bi-directional Booster?
? ......... : . . . . . . -Can I still view a CabMode display if the Loco is not on the layout/ Was not there at power on?
? ......... : . . . . . . -Can you simulate a Crash/Derail
? ......... : . . . . . . -If I have 2 mFX+ locos, can a quickly switch cabs with just their LokCards? (not documented Experience/Resource needed)
? 10Jan2014 : post #38 : Are there any "gotchas" (operation bugs)
? 20Jul2014 : post #51 : What Decoder firmware updates are available? - for which features/bugs?

Questions better aimed at Marklin directlyjavascript:__doPostBack('forum$ctl03$PostReply','')
- Q? Given that the image shows a single track line, Why are there only refueling stop images on one side?
- Q? When will the English translation be complete
- Q? Why does the SIFA countdown continue when the CS2 is STOP?
- Q? What external controls (e.g. USB joystick) can I utilise for CabMode for more realistic "Lever" and "Dial" representation
- Q? (When)/Will CabMode (Skin only without the fuel feedback capability) ever be available for locos with MM,FX,DCC decoders)
- Q? (When)/Will there be the ability to change the image outside the Cab

Edited by user 19 January 2016 01:35:21(UTC)  | Reason: 2016 New Items

Peter
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Offline clapcott  
#2 Posted : 07 March 2013 07:37:16(UTC)
clapcott

New Zealand   
Joined: 12/12/2005(UTC)
Posts: 2,433
Location: Wellington, New_Zealand
Q Where can I find documentation about the usage of WorldOfOperation ?

A A "type specific" handbook ships with each loco
see below

As of October 2017 Marklin have posted some manuals online
Refer https://www.maerklin.de/.../spielewelt-anleitungen/


A The "Marklin Magazin" ran a series of articles in 2013
2013/3 pg16 What you can do with mFX+/Part1 : Dreams come true
2013/4 pg20 The possibilities of mFX+/Part2 : Even more running fun
2013/5 pg16 The possibilities of mFX+/Part3 : The royal class
A A Website page exists
Refer : https://www.maerklin.de/...odellbahn-steuerung/mfx/
(generally light and out of date)


The Documentation that ships with the mFX+ locos includes a booklet entitled "World of Operation" with 3/4 pages in each language

Aug2015

Base Electric CabMode=01 198140_Spielewelt_Elok
UserPostedImage

Base Diesel CabMode=02 198139_Spielewelt_Diesellok
UserPostedImage

Base Steam (Coal) CabMode=03 198141_Spielewelt_Dampflok
UserPostedImage

RE_4/4 CabMode=09 246356_Spielewelt_ELok_A5
UserPostedImage

BR_144 CabMode=13 243591_Spielewelt_ELok
UserPostedImage

Koploper CabMode=29 253846_Spielewelt_Triebzug_A5
UserPostedImage

Eleckto Grau CabMode=33 253312_Spielewelt_Modernisierte_Elok
UserPostedImage

Krokodil CabMode=41 253703_Spielewelt_Krokodil
UserPostedImage

Edited by user 04 October 2017 02:14:14(UTC)  | Reason: Not specified

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Offline clapcott  
#3 Posted : 07 March 2013 08:04:35(UTC)
clapcott

New Zealand   
Joined: 12/12/2005(UTC)
Posts: 2,433
Location: Wellington, New_Zealand
CabControl screen for Diesel, Steam and Electric Locomotives respectively

Jul2014 : See also post dated 30Jul2014

Edited by user 31 July 2014 05:50:23(UTC)  | Reason: Not specified

clapcott attached the following image(s):
20130307_F.png
20130307_J_CabImageSteam.png
20130307_K_CabImageElectric.png
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Offline clapcott  
#4 Posted : 07 March 2013 08:15:36(UTC)
clapcott

New Zealand   
Joined: 12/12/2005(UTC)
Posts: 2,433
Location: Wellington, New_Zealand
Q What is SIFA ?

A SIFA stands for Sicherheitsfahrschaltung : google translate as "A safety control"

Also called a "Dead Man's Switch" it is a switch of pedal that must be pressed regularly (see prototype comment below) to indicate the driver is still attentive. Failure to do so will bring the train to a halt

With the CS2 CabControl, this is implemented semi-prototypically with a timer of approx 30 seconds
it exists in Electric and Diesel modes

After about 20 second of run time a message is displayed (in the display just below the windscreen) in the format SIFA (x) where x is a countdown from 8 to 0.
The SIFA button can be pressed (counter rest) via a screen touch, or by depressing the Right throttle knob of the CS2


Q Can SIFA be disabled ?

A @ V3.0.1 it can not be disabled

Jan 2014 : Reported that the SIFA can be be "made to stop be annoying", by exiting the CabMode (as long as the speed >0) and going back into it. The SIFA will start again as soon as you change the speed even one notch.
Of limited use unless you are making a recording of the window animation and want your hands free to trigger the sensors for refueling.

A @ V3.7 it can NOW be disabled

Sep 2014 Hold the SIFA button down for 4 seconds
: Refer ......
post #55 : What mFX+ Changes are in CS2 v3.7 Update


Q Does the SIFA have an audible component ?

A Yes

Sound alert
If a speaker is connected to the Central Station then, at the count of 6 (counting down from 8 to 0), you can start to hear ...
- "SIFA" (pronounced zee-far) 3 times Link to Audio for "SIFA"
before (a German language ) announcement transcribed as "Zwangsbremsung" meaning forced braking - Link to Audio for "Zwangsbremsung"
Refer M-U Link for seperate comments

A For CS3 (6016/60226) the sound may be internal and/or external

Q What does the announcement mean in English ?

A (transcription and translation required)


Refer to the contents at the head of this thread for a link to a YouTube demonstration

Comment: Ergonomics of needing a speaker
It is very easy to be distracted when running a layout - even with only one train and your eyes will not always be on the screen to observe the SIFA message. The inclusion of external speakers is highly desirable!

Comment: Prototype
As an aside, there is a comment that the operation of a SIFA switch is to hold it down normally and to release and reapply regularly. A Marklin TV interview made comment that this considered too intrusive to implement for the model railroader, so the opposite method is deployed.

Edited by user 28 December 2016 08:39:12(UTC)  | Reason: Added YouTube pointer and comment about the desirability of Sound

Peter
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Offline clapcott  
#5 Posted : 07 March 2013 08:52:55(UTC)
clapcott

New Zealand   
Joined: 12/12/2005(UTC)
Posts: 2,433
Location: Wellington, New_Zealand
Q Why can I not get a loco to move in CabControl Mode?

A The CS2 CabControl prototypically implements a check that certain prerequisite requirements of the locomotive are met before simply pressing go

For Diesel mode - a "Main Relay"
For Electric mode - the "Main Relay" must be turned on AND the pantograph raised before motion is possible
For Steam mode - A combination of Water level, Steam Pressure (fire stoked) and purged etc.

The other important aspect is to understand that CabControl treats THROTTLE and BRAKE as 2 independant components.
-The loco will only VERY slowly decelerate if the throttle is turned down unless the brake is applied to make stopping quicker
-Conversly, no amount of throttle(sic) will overcome the brake if it is left on.

Comment: Interestingly, the Sounds and Lights still work when the Relay is off

The Diesel main switch (locate bottom left of screen) has positions 0,1,2
- position 1 is documented as "oil pressure activate" but its function is not clear (<input needed)

Edited by user 07 January 2014 23:23:39(UTC)  | Reason: Not specified

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Offline clapcott  
#6 Posted : 07 March 2013 09:01:38(UTC)
clapcott

New Zealand   
Joined: 12/12/2005(UTC)
Posts: 2,433
Location: Wellington, New_Zealand
Q Is The view of the track ahead animated?

A Yes



Q Can the image be changed?

A Not at current version (v3.0.1)

It is known that the image used is a composite of standard .png files.
These images can be seen by pointing at the CS2 webserver ...

... ://xxx.xxx.xxx.xxx/config/spiel/dampf/
... ://xxx.xxx.xxx.xxx/config/spiel/diesel/
... ://xxx.xxx.xxx.xxx/config/spiel/elektro/


Q Does CabMode provide for a feed from a live camera?

A No

The CS2 has not native Video in port.
from a "PC" viewpoint, a USB option is conceivable should there be enough power in the processor spare after ensuring the Track processing is not compromised.

Edited by user 10 January 2014 07:46:01(UTC)  | Reason: Not specified

Peter
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Offline clapcott  
#7 Posted : 07 March 2013 09:37:26(UTC)
clapcott

New Zealand   
Joined: 12/12/2005(UTC)
Posts: 2,433
Location: Wellington, New_Zealand
Q Do I really have to use the touch screen?

A The Answer is Yes, but qualified to No once a train is moving

No ... In as ....
- Turning the Left Knob on the CS2 performs the Throttle operation that the speed wheel (on the Diesel) emulates
- Turning the Right Knob on the CS2 performs the Brake function , also as emulated on the screen with the break lever
- Pressing the Left (Throttle) Knob replicated the SIFA function (i.e. it does not reverse the loco)
- - Comment - @v3.0.1 : Well it should not reverse the loco but sometimes it does :-(

- Pressing the Physical Function buttons replicate the ones on the screen
Comment - there appears to be variable logic where the screen shows a matrix in 4x2 format the 4 icons closest to the edge of the screen (generally) map to the 1st 4 buttons and the inner 4 relate to buttons 5-8
CommentPlus - @v3.0.1 there may be a bug with the Diesel mapping the 2nd and 3rd icon actually map to the 3rd and 4th button

Yes ... for the ..
- the main contactor can only be activated by a screen touch (stylus)
- Reversing can only be activated by a screen touch (stylus)
- the only way to exit CabControl mode is to press the "X" on the screen (bottom right)
- other miscellaneous "shadow" icons can be see in areas not specifically relating to buttons - these generaly require a stroke of the screen to move a lever or pull a chain etc.

Other
- The BIG stop works as expected
- The "loco" select buttons next to each knob have no function
- depressing the Right Knob has no function

UserPostedImage

Edited by user 08 January 2014 10:11:51(UTC)  | Reason: Not specified

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Offline clapcott  
#8 Posted : 07 March 2013 11:49:50(UTC)
clapcott

New Zealand   
Joined: 12/12/2005(UTC)
Posts: 2,433
Location: Wellington, New_Zealand
Q What differences can be observed on the Control screen for a mFX+ loco

A CS2 Differences can be seen as a) extra icons for function access and b)status displays of resources in use

Image shows differences seen in the Classic (control) panel for
A) Motive type = Electric, Diesel, Steam
B) Skill Setting = Standard, SemiPro, Professional, Specialist20130307_M_ClassicView_MotiveModes.png 20130307_O_ClassicView_SkillModes.png

A CS3 Differences can be seen as a) different icons for function access and b)status displays of resources in use

Refer to modes of operation for CS3. These are now refered to as
- Without Consimption : (1) The main icon shows the mFX+ icon
- With Consimption : (2) The main icon shows the white dots (representing 1,2 or 3 guages) - Which can be clicked to access details and replenishment
- Maintenance Facility : (1) The main icon shows the white dots (representing 1,2 or 3 guages) - Which CANNOT be clicked to access details and replenishment

Icons
(1) the base mFX+ icon : mode = "Without Consumtion"
UserPostedImage

(2) The resource indication -
The number of white dot bars is dependant on the locomotive type / resources : Electrics have one bar for sand, Diesels have 2 and Steam engines have 3
NOTE: The dots/bars are indicative of actual capacity IF the locomotive is in contact with the controller. the controller polls all mFX+ locos every 10 seconds. failureure to get a response will show black dots
UserPostedImage

(2a) NOTE, for "With Consumption" the icon can be clicked to expand resources
UserPostedImage

(2b) NOTE for "Maintenance Facility", clicking the icon shows nothing

Edited by user 28 December 2016 09:14:14(UTC)  | Reason: Not specified

Peter
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Offline clapcott  
#9 Posted : 08 March 2013 06:30:51(UTC)
clapcott

New Zealand   
Joined: 12/12/2005(UTC)
Posts: 2,433
Location: Wellington, New_Zealand
Q Does the CS2 Sound jack get used with CabControl?

A As per documentation...
under "Dead Mans Switch" section
... "If a speaker is connected to the Central Station, a warning will sound" ....

Refer SIFA FAQ above

No other sounds are documented or have been found (yet)

Comment:
The CS2 sound jack is recessed
- ensure your speaker plug is able to seat correctly or you may appear to get sound from only one speaker or none at all.

The CS3 has both an internal speaker and an external sound jack
- A setting exists to enable either or both

Edited by user 28 December 2016 09:12:34(UTC)  | Reason: comment about speaker jack being recessed

Peter
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Offline clapcott  
#10 Posted : 08 March 2013 22:49:09(UTC)
clapcott

New Zealand   
Joined: 12/12/2005(UTC)
Posts: 2,433
Location: Wellington, New_Zealand
Q What Level of CS2 (Hardware/Software) are required to enable the use of CabControl?

A As documented in ...
- - the 2013 New Items brochure pg82 (197198-01 2013) and in
- - the user manual that ships with the mFX+ capable loco (Feb 2013 version 198139/0113)...

Hardware requirements
- 60213/60214/60215
i.e. all the CentralStation2 models to date

Software requirements (of the CS2)
- Version 2.5

Comments:
- To the best of my knowledge v2.5 never hit the wild.
The first version with support for mFX+ (and therefore CabControl) was v3.0. This was followed in Feb/Mar2013 with 3.0.1(1)
- There are a couple of different modules within the CS2 software library, each with their own versioning, the one of interest is shown on a CS2 by selecting the Setup -> Version tab and not the field titled "Softwareversion" NOT the "Version" shown on the Setup -> Information tab

Edited by user 09 January 2014 03:26:22(UTC)  | Reason: Not specified

Peter
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Offline clapcott  
#11 Posted : 08 March 2013 23:08:32(UTC)
clapcott

New Zealand   
Joined: 12/12/2005(UTC)
Posts: 2,433
Location: Wellington, New_Zealand
Q Which products ship with mFX+?

A As documented in .... and added to over time ....

... the 2013 New Items brochure pgs 84-89 (197198-01 2013)
- - Extract from 2013NewItems linked_here
Items
- #39644 Class 64 Steam Locomotive
- #39233 Class 23 Steam Locomotive - one time series
- #37768 Class 218 Diesel Locomotive - one time series
- #37764 Class 218 Diesel Locomotive - one time series
- #37358 Class 101 Electric Locomotive - one time series
- #39850 Class 152 Electric Locomotive
- #37956 Class 03 Steam Locomotive - page 60 /BDNZ
Summary - lineup
UserPostedImage

... the 2013 Fall Items brochure (237616-09 2013)
- - Extract from 2013FallItems linked_here
Items
- #37423 Dutch Railways (NS). Series ELD4 "Koploper"
- - NOTE NI Brochure does not depict the mFX+ icon against this railcar. Refer to Marklin Product Database and Forum Thread

... the Marklin Insider 2013/6 (and 2013/6) : 2014 H0 Insider Locomotive
- #37870 Class E93 07 Electric - DB "German Crocodile"

... the Marklin : New Items 2014 14Jan2014 Brochure (.de 243492 – 01 2014)
- #37105 (DB) BR 01.10
- #37126 (HS) Heavy-purpose locomotive series 1200 of the Dutch Railways (NS). . Establishment number 1222
- #37166 T16.1 KPEV
- #37167 (SNCF) Tenderlokomotive. : 050 TA (former class 94.5) of the French National Railways
- #37423 (NS). Serie ELD4 „Koploper“
- #37319 (DB) BR 111 of the DB Regio AG Baden-Württemberg in Epoch VI
- #37442 (DB) E 44 of the German Federal Railroad
- #37547 TEE-Elektro-Triebwagen-Zug : RAe TEE 1052 "Cisalpin"
- #37766 (DB) V 160 "Lollo" of the German Federal Railroad
- #37756 (SJ) Heavy electric locomotive Dm Swedish State Railways (SJ). Used on the Erzbahn Lulea - Kiruna - Narvik. 1200 Series, with numbers 1205 +1206
- #37923 - BR 41 old, Ep III
- #39008 DB 01 with 2´2´T34 tender

... the Marklin : 2014 Toyfair set MU forum link
- #31041 Set BR103 and BR120 in turquios and Cream livery

Not mFX+

... the Marklin : Fall New Items 2014 Sep2014 Brochure (.en 248687 – 01 2014)
- #37349 (SBB) RE 4/4 II
- #37294 (DB) BR 191

... Exclusiv 2/2014
- #39053 (DRB). BR05 : Confirmed ConsoleType=3 (Steventrain)
- #37582 (DRG). BR491 eIT Glass Train : (available) expecting ConsoleType=17
- #37002 (DB).. BR211 : Confirmed ConsoleType=2 (graafjp)
- #37062 (DB).. BR117

Reference:
- Marklin Magazin 2014/6 Pg14/15 has a display chart of the 24 "Current" mFX+ locomotives. (some not delivered at date of publication)
- - includes the 7 items from 2013
- - plus 19 items from 2014

... the Marklin Insider 2014/6 : 2015 H0 Insider Locomotive
- #39030 Class 18.5 with tender 2'2' T32.7

... the Marklin : New Items 2015 16Jan2015 Brochure (.en 254612 – 01 2015)
- #26591 (DBAG) BR151 with Lumber transport Train
- #26671 BR111 Lufthansa Airport Express
- #37007 (DBAG) BR212
- #37117 (DRG). BR.18.1 Former Württemberg class C
- #37126 (NS).. 1200 ...... Refer 2014 NewItems ......
- #37144 (KPEV) T3 (later BR89.70-75)
- #37162 (DB).. BR 094 (former class 94.5-17)
- #37200 (....) Class G 2000 BB Vossloh heavy diesel locomotive with symmetrical cabs
- #37202 (SBB). Class G 2000 BB (SBB Cargo)
- #37206 (SNCB) Class G 2000 BB - leased to (SNCB)
- #37207 (RRF). Class G 2000 BB - leased to Rotterdam Rail Feeding (RRF)
- #37220 (DR).. BR254 "Iron Pig"
- #37223 (OBB). BR1020 (Former BRE94)
- #37325 (SBB). Re 6/6 "Balerna"
- #37359 (SBB). Re 4/4 II
- #37438 (DBAG) BR151
- #37439 (DBAG) BR143
- #37526 Swiss. De 6/6 "Seetal"
- #37801 (DB).. BR V200.0
- #37982 K.Bay.Sts.B. class B VI steam
- #37996 (UP).. "Big Boy" Class 4000
- #39374 (DB).. BR101 (25 year MHI Anaversary)
- #39415 (DB).. BRE41 MHI Steel Blue "Fire Cracker"
- #39550 "Bavarian Bull" class G 5/5 w/ type 2´2 T21,8 tender.
- #39552 BR57.5 w/ type 2´2 T21,8 tender.
- #39566 (SBB). Ce 6/8 II "Crocodile" brown
- #39649 (GDR). BR64
- #39842 Swedish Hectorail BR242
- #39861 (DB).. BR189 "CTL Logistics"

... 2015 Toy fair rumor
- #37929 (DB).. BR.41 , Ep. III,

... Exclusiv 1/2015
- #37069 (K.Bay.Sts.B) Bavarian EP 3/6 20104
- #37516 (DRG). BR6.2-8 steam. Rebuilt Prussian G 8.1 with a pilot truck
- #37920 (DB).. BR41 (41 255) : Wagner smoke deflectors, type 2´2´T34 tender
- #37950 (DB).. BR03 (03 226) : Wagner smoke deflectors, type 2´2´T34 tender
- #39007 (DB).. BR01 (01 126) : Wagner smoke deflectors, type 2´2´T34 tender
- #37835 (DB).. BR50 (50 1581) : Witte smoke deflectors,

...Insider 2/2015
- #37779 (DB).. BR403.0 (403/404:4 car SET):Donald Duck:Lufthansa Airport Express

...Limited Edition - of 999 - no reference on Marklin Database
- #37229 (DB).. E94 (94 2015) Black livery



Ref the following thread for a more focused discussion on CabMode details
CabMode

Edited by user 23 August 2015 06:54:14(UTC)  | Reason: Added Fall New Item(s)

Peter
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Offline clapcott  
#12 Posted : 08 March 2013 23:22:41(UTC)
clapcott

New Zealand   
Joined: 12/12/2005(UTC)
Posts: 2,433
Location: Wellington, New_Zealand
Q Can older , software updateable, decoders like the 6094x/6x ranges be updated for mFX+ capability?

A Unknown/Undocumented.

However a related question about the availability of retrofit decoders was posed in a Marklin TV Episode 59 interview to which the answer was no

Edited by user 09 January 2014 04:25:47(UTC)  | Reason: Not specified

Peter
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Offline clapcott  
#13 Posted : 08 March 2013 23:24:44(UTC)
clapcott

New Zealand   
Joined: 12/12/2005(UTC)
Posts: 2,433
Location: Wellington, New_Zealand
Q will retrofit decoders with mFX+ capability be produced ?

A As per a question posed in a Marklin TV Episode 59 interview - the answer was no

That said all of the models announced in 2013 used a standard 21-pin mounting therefore any existing lokomotive able to accept this connection could theoretically be updated.


Q What are the dimensions and connections for the mFX+ decoder

A From those seen, all locomotives use a 16mm x 30mm sized decoder with a standard 21 pin connector



Q What does the decoder look like?

A sample images of a decoder from #37768...
UserPostedImage
UserPostedImage



Q What is the part number of an mFX+ decoder?

A As above not "Product/Kit" is known of envisioned

The existing models that ship with a mFX decoder have the spare part numbers listed as ....
- for #37358 21 pin decoder = 194866
- for #37764 21 pin decoder = 194860
- for #37768 21 pin decoder = 195536
- for #37956 21 pin decoder = 190782
- for #39233 21 pin decoder = 194941
- for #39644 21 pin decoder = 194196
- for #39850 21 pin decoder = 194775

It is likely that the hardware is the same and that the differences in part numbers reflects the additional - loco specific configuration and sound files.
And it can be expected that the motor characteristic CVs would need tuning/matching

... the Marklin : New Items 2014 14Jan2014 Brochure (.de 243492 – 01 2014)
- for #37105
- for #37126
- for #37166
- for #37167
- for #37423
- for #37319
- for #37442
- for #37547
- for #37766 21 pin decoder = 238061 (01Mar2014)
- for #37756
- for #37923
- for #39008

Need info on raw decoder P/N

Edited by user 01 March 2014 11:09:56(UTC)  | Reason: Not specified

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Offline clapcott  
#14 Posted : 08 March 2013 23:34:02(UTC)
clapcott

New Zealand   
Joined: 12/12/2005(UTC)
Posts: 2,433
Location: Wellington, New_Zealand
Q When I reverse, does the image through the windscreen appear to go backward? or otherwise invert (Mirror where we have been)?

A Neither : the image remains the same in either direction and no mirroring occurs either

Edited by user 28 December 2016 09:15:29(UTC)  | Reason: Not specified

Peter
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Offline clapcott  
#15 Posted : 09 March 2013 03:00:09(UTC)
clapcott

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Joined: 12/12/2005(UTC)
Posts: 2,433
Location: Wellington, New_Zealand
Q Why do I never see Trackside Fueling stations? (I used to ! <maybe>)

A With reference to the Layout panel on the CS2.

If NO sensors have been defined with either of the 8 refueling (4xadvanced or 4xHalt) types, on any of the layout definitions pages, the CabMode simulator will randomly show track-side fueling facilities.

Comment: (this may be a bug - fixed in time)
In this default mode you will only see images of fueling stations that service the locomotive you are driving.
- A Diesels view will show Diesel Tank and Sand Silo but never a Coal Crane or a Water Tower

As soon as you define a sensor as ANY of the refueling types, The simulator no longer shows these random examples.
Once in this mode the resources can be brought into view by trigger that resources "Anzeige" (Announce?/Advertise?/Advance?) sensor.

Also in this mode you can "Cheat" by pressing any of the icons for gauges on the screen.
- This will take you directly to a refueling station with the image seen on your right.
- When doing this you do not see any image/animation of the station approaching
- Doing this will also set the speed to zero and initiate an emergency stop of the loco

Edited by user 09 January 2014 05:17:24(UTC)  | Reason: Not specified

Peter
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Offline clapcott  
#16 Posted : 09 March 2013 03:08:37(UTC)
clapcott

New Zealand   
Joined: 12/12/2005(UTC)
Posts: 2,433
Location: Wellington, New_Zealand
Q Why is the Deceleration setting I have set in the decoder(loco) ignored. I want to stop quickly!

A In line with the prototypical nature of CabMode it is insufficient to simply dial the throttle to zero in order to stop.

As in a real locomotive a sense of inertial is displayed and the brake must be deployed to bring the train to a stop any quicker

The CS2/CabMode offers an emergency stop feature for modelers wanting to look after the expensive trains
this is invoked by tapping any of the refueling gauges on the screen.

Edited by user 28 December 2016 09:18:07(UTC)  | Reason: Not specified

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Offline clapcott  
#17 Posted : 09 March 2013 03:20:40(UTC)
clapcott

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Joined: 12/12/2005(UTC)
Posts: 2,433
Location: Wellington, New_Zealand
Quote:

- #37956 Class 03 Steam Locomotive - page 60 /BDNZ

source post

Good catch Dave!

I was blinkered by the Marklin TV #59 reference to "6 locos equiped with the new decoder"

There will undoubtedly be other tidbits to come out and the more accurate/complete information we can find, all the better.

Edited by user 22 October 2013 03:36:21(UTC)  | Reason: Not specified

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Offline clapcott  
#18 Posted : 09 March 2013 03:53:09(UTC)
clapcott

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Joined: 12/12/2005(UTC)
Posts: 2,433
Location: Wellington, New_Zealand
Q Explain Resource replenishment and Consumption Rate Setting


Note Dec2016:
The following is for CS2

The Semi-Pro and Professional - Quick/Cheat refuel (also fuel usage rate setting)

Available by selecting the "Add Fuel" Icon on the "ClassicControl" panel

The blocks represent the resources available to a particular locomotive type (example = Steam with Water, Coal and Sand)

The right had side provides a means to adjust the setting for the useage rate of each resource
- "0" may be used to indicate no usage at all
- The meaning of the number is otherwise relative - (future clarification needed)
Note: These usage rates are maintained even if you subsequently set the Decoder mode to "Specialist" when this setting page is hidden20130309_Q_ClassicControlA.png 20130309_P_ManualRefuel.png


For CS3 For "Quick Replenishment" The terms that closest equate to Semi-Pro/Professional is "With Consumption", in this mode the CS3 presents a Resources dialogue
Refer also post #8 https://www.marklin-user...AQ-repository#post391429

From the Resources Dialogue, clicking the bowser icon will start to replenish a particular resource
UserPostedImage


On the CS2s "QuickReplenishment" screen there was also seen the "consumption factors"
for the CS3 , another sub-panel has to be opened. click on "Consumption"

Edited by user 29 December 2016 01:07:25(UTC)  | Reason: Not specified

Peter
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Offline clapcott  
#19 Posted : 09 March 2013 04:29:13(UTC)
clapcott

New Zealand   
Joined: 12/12/2005(UTC)
Posts: 2,433
Location: Wellington, New_Zealand
Q Can I "Trial" the CabMode Simulator without an mFX+ enabled Locomotive?

A The CS2 will only display the CabMode icon against mFX+ locos it has registered.

Once registered the Loco does not have to remain "in the domain" of the CS2 to allow the CabMode to be displayed and experienced.
Therefore "borrowing" a mFX+ loco for the duration of a single registration will "open the door"

While a LocoCard can be used to save the basic details of an mFX+ loco and the card can be read into a separate CS2. That CS2 must have previously seen the real mFX+ loco before the CabMode access button is presented.

Notes:
The usage of resources is actually a mFX+ decoder function. It is the decoder that decrements the capacity at the factored rate which is actually modified (useage rate increased) based on things like a heavy load and an incline.
As such the gauges will not decrease if locomotive(decoder) cannot communicate with the CS2

Ramification:
- The same situation arrises if the loco is in a dead section (but in this case resources cannot be used)
- or In a block powered by a non BiDirectional booster (6015/6017). In which case there will be a sudden decrease when it later becomes vissible to the CS2.

Edited by user 09 January 2014 05:20:40(UTC)  | Reason: Not specified

Peter
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Offline H0  
#20 Posted : 09 March 2013 07:35:05(UTC)
H0


Joined: 16/02/2004(UTC)
Posts: 15,249
Location: DE-NW
Hi!
Originally Posted by: clapcott Go to Quoted Post
Once in this mode the resources can be brought into view by trigger that resources "Anzeige" (Announce?/Advertise?/Advance?) sensor.
"Anzeige" could mean "display" or "indicator", too (I'm not sure which fits best in this context).

Regards
Tom
---
"In all of the gauges, we particularly emphasize a high level of quality, the best possible fidelity to the prototype, and absolute precision. You will see that in all of our products." (from Märklin New Items Brochure 2015, page 1) ROFLBTCUTS
UserPostedImage
Offline clapcott  
#21 Posted : 09 March 2013 09:06:08(UTC)
clapcott

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Joined: 12/12/2005(UTC)
Posts: 2,433
Location: Wellington, New_Zealand
Originally Posted by: H0 Go to Quoted Post
Hi!
Originally Posted by: clapcott Go to Quoted Post
Once in this mode the resources can be brought into view by trigger that resources "Anzeige" (Announce?/Advertise?/Advance?) sensor.
"Anzeige" could mean "display" or "indicator", too (I'm not sure which fits best in this context).

True Tom,

I just couldn't find a single word to convey its meaning in context - which is ...

... akin to a Home signals companion Distance Signal in that it is located in Advance of and gives an indication of the actual Resource,
... however being a sensor it provides an announcement to the CabMode function,
... which in turn displays/advertises that state by placing an icon on the windscreen.

I hope a following post covering its function in the operation to help clear up its meaning a bit more with an example.

Peter
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Offline clapcott  
#22 Posted : 09 March 2013 10:43:32(UTC)
clapcott

New Zealand   
Joined: 12/12/2005(UTC)
Posts: 2,433
Location: Wellington, New_Zealand
Q What are the "Baby Steps" for getting/using the refueling function with s88 sensors

OK
Major Spoiler Alert

If you are the type of person who likes puzzles and relishes doing the discovery of new and foreign concepts yourself, then do not read any further.

If you have limited time and/or suspect that Marklin's logic may not match that of your own, and wish to short-circut at least some of the "setup" challenges of this topic, while being alerted to some of the inconsistencies(bugs?) then I hope the following offers enough insight to allow the "frustration" of reading between the lines to be minimal

Are you ready? And by that I mean brain fresh and ready for new concepts...... ;-)

A But first - some perspective and expectation (reset)
Brain wipe
#1
You can leave the concept of the CS2(CabMode) knowing the exact location of your train on the layout at the door!
With the current implementation. If ANY train triggers a sensor of the type indicating a resource then ALL mFX+ locomotive ABLE to use that resource (and that being operated in CabMode) will receive a refueling prompt and the image of the resource approaching in the screen.
#2
Any implication that you may have read into the description that the sensor can automatically initiate a refuel, or even a slowing down and stopping, are incorrect. CabMode maintains an essence of prototypical realism by still requiring the engineer to determine "if" he/she wants to refuel and, when in position, to initiate the refueling themselves
#3
@ v3.0.1
Be aware there are still bugs in the implementation. Specifically in the Servicing Symbols that appear in the top left of the windscreen.
Triggering "Sensor1" should show a fuel bowser with no arrow - all too often the sensor appeared with the arrow thus confusing the state of operation.

Lets start with the manual
".... for <The CabModes (Professional and Specialist)> you can determine the location of a locomotive refueling station (BW)<??> using electrical contacts and a feedback module. 2 contacts per refueling Station must be present on the layout. The first contact is for requesting fuel and the 2nd contact is the locomotive refueling facility that has been reached (diesel ... , sand ,... coal ... , etc.)."

Comment:
This does not address the situation that you are able to define multiple refueling station of a similar type

breaking this down to its components
- Setting up the sensors
- Moving into the Cab and observing the effect of the sensors being triggered and understanding what engineer interaction that needed for and when used.
- Assessing distance, speed and deceleration and tweaking the sensor settings

Setting up Sensors
This is done on the CS2s Layout panel and the mechanism for placing a special sensor on the trackplan is the same as that of a standard one.
Prior to CS2 v3 firmware adding a sensor would simply mean placing a dot on the track plan and giving it an address. With v3 a number of additional options were provided
- Nachfuell (Refill) Station
- Abstand (Distance)

The Refill Station sensor can be defined as ...
- Kleine (none) - traditional Dot
UserPostedImage
- Anzeige (Advance) - graphic of the station type with grey(inactive) and light yellow(active) aspects
UserPostedImage
- Halt (Reached) - graphic of the station type with black(inactive) and bright yellow(active) aspects
UserPostedImage

Within the Advance/Reached groups each shows are a choice of 4 station types (image shows Sand Coal Diesel Water ).
It is import that the type chosen matches its purpose (if not the sceniced item on your layout). e.g. Water and Coal have no meaning to a Diesel locomotive and will not show in its CabMode.

CabMode - what is observed and how to interact
The use and interaction of a sensor triggered event involves the following sequence...
- Moving (speed > 0)
- A sensor (that has been defined as Advance type for a Resource Type used by the loco being driven) is triggered
- The engineer decides if he/she wishes to refuel and presses the "Add fuel" button(icon)
- The loco will stop and the image changes(jumps) to being adjacent to the fuel depot when Ether
- - A sensor (that has been defined as Reached type for a Resource Type used by the loco being driven) is triggered
- - The virtual image reaches the adjacent resource.
- The engineer decides to refuel by pressing the "Add Fuel" button again to do so (or drives off)


Image when loco in motion


Image when an "Advance" sensor triggered - in this case for Sand
Note:
- The appearance of the Sanding tower in the distant right
- The appearance of the servicing symbol at the top left - State shows hose in holstered position


Image after engineer presses "Servicing Symbol" - it changes to include an arrow (indicating request for refuel)


Image showing locomotive stopped by refueling unit


Image after "Servicing symbol" is pressed - the icon changes to one with the hose extended.
not shown is the animation of the sand delivery chute swinging into position. The Sand level gauge slowly rises
Note: It is up to the engineer to stop the refueling and swing the delivery arm out of the way (it will stay there even @ 100%)
- pressing the "Servicing Symbol" again
- driving off

Assessing Distance
This is the part where you can tweak the "Distance" paramater of the Sensor definition to make for more comfortable operation and to tie in the actual gap of the 2 sensor locations on your layout

The distance parameter for the advance sensor produces a delay before the image on the CabMode screen shows the approaching resource.
This might be used if you have the sensor too far in advance of the actual desired stopping area. In this case a request for refuling will stop the loco when the image of the resource has been reached.

The distance parameter for the reached sensor permits for the physical resource location (and desired stopping location) being slightly past the actual sensor on the layout.

So in summary - for the physical world to be tuned to the CabMode world
= Sensor 1 distance value PLUS the virtual time for the resource on the screen to be reached should as equal as possible to (but slightly longer) than it actually takes for the locomotive to get from sensor 1 to sensor 2.

The reference to slightly longer is so that Sensor 2 comes into play first because it represents the real would and this is preferable to the Virtual world deciding to stop the train short. If , on the other hand, Sensor 2 is past before the engineer has pressed "Refill request" then the loco will continue until the Virtual calculation stop it - which may be in an undesirable place.


Closing observation
- While refinements will undoubtably emerge in the ability to catagorically identify that a particular locomotive is at the sensor being triggered. The current implementation restricts this operation to a single Cab and a single mFX+ Loco on the layout

Edited by user 09 January 2014 05:27:11(UTC)  | Reason: Not specified

Peter
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Offline clapcott  
#23 Posted : 10 March 2013 05:57:49(UTC)
clapcott

New Zealand   
Joined: 12/12/2005(UTC)
Posts: 2,433
Location: Wellington, New_Zealand
Q Do I have to refuel?

A No - requires configuration


Q (How)Can I change the rate of resource usage (Faktor)?

A The Faktor value is used to indicate how quickly a resource is used


Q Why does the refueling not appear to "stick"?

A Any CS2 initiated updates (refueling/faktor changes) must be written to the decoder to be active

A Base fuel level for ALL resources monitored needs to be > 0 ( zero. )
Once you have something in the tank(s) you can then set the Usage Factor to 0 (zero) which means none is used so further refueling is not required

Resource usage is calculated in the loco based on some inherent algorithm, it is not as simple as saying - if the fackor is 10 then the resource will excrement at 10 units per sec/min etc. The Sand for example only has a burst of usage at start-up, the loco/decoder will also take in to account the load on the motor

The Usage Factor is accessible via CVs but also through the Bowser icon when in Semi-Professional or Profesional mode.
Note: the Bowser ICON/Button disappears when in Specialist mode, however if the Usage Factors where set before hand they will remain in effect

IMPORTANT:
It is the locomotive decoder that actually calculates the resources left, as such and changes to either the quantity (refuel) or usage(Faktor) need to be sent to the decoder - the CS2 does this wrie operation to the decoder when ...
a) In Refuel View
- by pressing the green tick/check
b) In Cavb View
- by pressing the holster icon (the fuel pump will not holster atuomatically - even at 100%)
- driving off (which performs a holster function)

In either case the locomotive/decoder must be on the layout to receive the commands - the CS2 will not retry therefore, if the loco was on a dead spot , the original values will reappear/be in effect when the section goes live again.


Q How do I refuel??

A Refueling .....

Refuelling can be performed from either ...


A) Resource refuel view : accessed via UserPostedImage on the control panel UserPostedImage (In Semi-Pro or Profesional modes)
- Pressing the bowser UserPostedImage button under the resource required


B) Cab View : accessed via UserPostedImage on the control panel UserPostedImage (In Professional or Specialist modes)
- Triggered by ..
-- i) pressing the fuel gauge (e.g. Diesel gauge for diesel, Sand gauge for sand)
-- ii) layout automation sensor activated
-- FOLLOWED BY PRESSING THE bowser icon UserPostedImage on the screen


As per above comments, for the refueling process to be complete the locomotive must receive the updated information, by either pressing the green tick/check or holstering the bowser nozzle.

Edited by user 20 January 2014 05:00:39(UTC)  | Reason: readibility

Peter
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Offline clapcott  
#24 Posted : 12 March 2013 10:09:21(UTC)
clapcott

New Zealand   
Joined: 12/12/2005(UTC)
Posts: 2,433
Location: Wellington, New_Zealand
Q Are their any observable (from a standard mfx) differences on the CV settings panels

A There is a whole new "Block", called "Vorrat" (translation needed? - comment below from John(River6109)) <There may be other bits>

Comment: A Steam mFX+ loco has 3 fuel resources while the Diesel only has 2 (Electric only one).

Should you wish to play with the Steam CabMode option (and include Coal) via ...
... a (factory)Diesel loco, you can access the CV and update "Max Fuel B" with a non-zero value
... a (factory)Electric loco, you can access the CV and update "Max Fuel A" and "Max Fuel B" with a non-zero value

Translation
Vorrat: What stock is left = volume, liters, kg, pieces, fuel diesel, coal, water, ammunition, the same goes for a battery when it indicates how much charge is left etc. etc.


2014 Updates improved the english description and added fields (Console Type)

UserPostedImage

Edited by user 31 July 2014 05:48:46(UTC)  | Reason: Copied translation from River6109

clapcott attached the following image(s):
20130312_S_mFX_CVs.png
Peter
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Offline clapcott  
#25 Posted : 12 March 2013 10:22:54(UTC)
clapcott

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Joined: 12/12/2005(UTC)
Posts: 2,433
Location: Wellington, New_Zealand
Q How can I simulate a different Loco type (Steam/Diesel/Electric) ?

A [size=6]To change mode between Steam, Diesel, Electric , access the locos Setup panels and change the "Icon for MS" field as desired.

Comment.
If you have a (factory installed) Electric or Diesel then the decoders "Max Fuel A" and "Max Fuel B" will be set to zero.
- Fuel A relates to Diesel for a Diesel and Water for a Steam loco
- Fuel B relates to Coal for a Steam Loco

There are similar values for
- Schelle (Threshold) and
- Interval

To use these extra resources, access the CV settings and alter to a non-zero value.

Edited by user 09 January 2014 05:39:33(UTC)  | Reason: Not specified

Peter
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Offline NZMarklinist  
#26 Posted : 16 March 2013 05:47:21(UTC)
NZMarklinist

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Joined: 15/03/2011(UTC)
Posts: 1,757
Location: Auckland NZ
"The current implementation restricts this operation to a single Cab and a single mFX Loco on the layout"

Peter; By a single mfx Loco on the layout, can I assume you mean "in cab control"
Glen
Auckland NZ

" Every Marklin layout needs a V200, a Railbus and a Banana car", not to mention a few Black and red Steamers, oh and the odd Elok !

CS1 Reloaded, Touch Cab, C Track Modules, K track layout all under construction. Currently Insider
Offline clapcott  
#27 Posted : 23 March 2013 07:54:25(UTC)
clapcott

New Zealand   
Joined: 12/12/2005(UTC)
Posts: 2,433
Location: Wellington, New_Zealand
Originally Posted by: NZMarklinist Go to Quoted Post
"The current implementation restricts this operation to a single Cab and a single mFX+ Loco on the layout"

Peter; By a single mfx+ Loco on the layout, can I assume you mean "in cab control"

Glen,

Yes, in context this is about using CabMode WITH sensors configured for fuel(refill) resources.
With this operation you risk cross-talk, if you have any more than 1 locomotive in the area/routes monitored by those sensors.

If you do not use CabMode the added meaning of the sensors is ignored
If you do not have sensors configured as a fuel(refill) resource then you can have multiple cabs (requires multiple CS2s)

The assumption is that the risk becomes evident if you ,as the Lokführer, are paying attention to the screen indication and acting upon the refueling prompts.
With more than one loco on the layout there is no guarantee that the prompts are valid for the loco you are driving
Peter
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Offline clapcott  
#28 Posted : 23 March 2013 08:33:31(UTC)
clapcott

New Zealand   
Joined: 12/12/2005(UTC)
Posts: 2,433
Location: Wellington, New_Zealand
- Q? Will the CabMode and a 2nd controller (MS,CS) work in tandem?

- A! When not in CabMode the usual replication of status can be observed across all the throttles concurrently.

It is possible to load CabMode on 2 different CS2s for the same Loco, but this is fraught with issues.

In the first instance each CS2 maintains its own SIFA count and it is easy to get them out of sync so they start fighting against each other
While the function Buttons are replicated accurately the auxiliary touch switches are not
Invoking a refuel from one Cab will not show the same graphics on the other and the resource levels will not immediately mirror each other

There is nothing to inhibit the loading of the same loco as a cab on multiple CS2's however it is apparent this is not an intended use.

Edited by user 23 March 2013 23:16:44(UTC)  | Reason: Not specified

Peter
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Offline river6109  
#29 Posted : 23 March 2013 09:57:42(UTC)
river6109

Australia   
Joined: 22/01/2009(UTC)
Posts: 14,614
Location: On 1965 Märklin Boulevard just around from Roco Square
Originally Posted by: clapcott Go to Quoted Post
- Q? Are their any observable differences on the CV settings panels

- A! There is a whole new "Block", called "Vorrat" (translation needed?) <There may be other bits>

Comment: A Steam mFX+ loco has 3 fuel resources while the Diesel only has 2 (Electric only one).
Should you wish to play with the Steam CabMode option (and include Coal) via a (factory)Diesel loco, you can access the CV and update "Max Fuel B" with a non-zero value


Vorrat: What stock is left = volume, liters, kg, pieces, fuel diesel, coal, water, ammunition, the same goes for a battery when it indicates how much charge is left etc. etc.

John
https://www.youtube.com/river6109
https://www.youtube.com/6109river
5 years in Destruction mode
50 years in Repairing mode
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Offline NZMarklinist  
#30 Posted : 26 March 2013 15:58:09(UTC)
NZMarklinist

New Zealand   
Joined: 15/03/2011(UTC)
Posts: 1,757
Location: Auckland NZ
Originally Posted by: clapcott Go to Quoted Post
Originally Posted by: NZMarklinist Go to Quoted Post
"The current implementation restricts this operation to a single Cab and a single mFX+ Loco on the layout"

Peter; By a single mfx+ Loco on the layout, can I assume you mean "in cab control"

Glen,

Yes, in context this is about using CabMode WITH sensors configured for fuel(refill) resources.
With this operation you risk cross-talk, if you have any more than 1 locomotive in the area/routes monitored by those sensors.

If you do not use CabMode the added meaning of the sensors is ignored
If you do not have sensors configured as a fuel(refill) resource then you can have multiple cabs (requires multiple CS2s)

The assumption is that the risk becomes evident if you ,as the Lokführer, are paying attention to the screen indication and acting upon the refueling prompts.
With more than one loco on the layout there is no guarantee that the prompts are valid for the loco you are driving



Thank you again for the info Peter. It would seem preferable to have an id or location system at the refueling stations that is only triggered by the specific Lok in Cab operation Unsure Therefore magnets on the said Lok triggering read switches would seem like a practical solution. What do you think about that idea Peter ?
Glen
Auckland NZ

" Every Marklin layout needs a V200, a Railbus and a Banana car", not to mention a few Black and red Steamers, oh and the odd Elok !

CS1 Reloaded, Touch Cab, C Track Modules, K track layout all under construction. Currently Insider
Offline Webmaster  
#31 Posted : 26 March 2013 18:41:23(UTC)
Webmaster


Joined: 25/07/2001(UTC)
Posts: 11,161
Made this a "sticky"...
Juhan - "Webmaster", at your service...
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Offline clapcott  
#32 Posted : 27 March 2013 10:15:04(UTC)
clapcott

New Zealand   
Joined: 12/12/2005(UTC)
Posts: 2,433
Location: Wellington, New_Zealand
Q How do you enable CabMode?

A CabMode is a function of the CS2 but is enabled for individual mFX+ locomotives from a dropdown selection box under the setting tabs for the locomotive.

The dropdown box is titled "Spielmodus" and offers four(4) modes
- Standard
- Halpprof (Semi Professional)
- Profi (Professional)
- Spezialist (Specialist)

Selecting either Professional or Specialist modes (and saving the settings) will make CabMode available for use from the main Control panel.

Edited by user 09 January 2014 05:41:23(UTC)  | Reason: Not specified

clapcott attached the following image(s):
20130327_A_Settings_GameMode.png
Peter
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Offline clapcott  
#33 Posted : 27 March 2013 10:17:59(UTC)
clapcott

New Zealand   
Joined: 12/12/2005(UTC)
Posts: 2,433
Location: Wellington, New_Zealand
Q How do you know CabMode is available?

A From the main Control Panel , an additional icon/button UserPostedImage will appear when CabMode is available.

Selecting/pressing this icon will replace the screen with cab view consistent with type of Locomotive defined (Steam, Electric, Diesel)

Note: The Cab view image shown is determined by the "Icon for MS" setting. If "No Icon" is selected and CabMode is accessed it will display the image of an Electric Locos cab.
UserPostedImage

Edited by user 08 January 2014 09:56:50(UTC)  | Reason: Not specified

Peter
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Offline clapcott  
#34 Posted : 27 March 2013 10:20:12(UTC)
clapcott

New Zealand   
Joined: 12/12/2005(UTC)
Posts: 2,433
Location: Wellington, New_Zealand
Q Can I easily switch in/out of cab mode or between cabs of different locos?

A "Easy" is not the word I would use

CabMode is accessed from the Main Control Panel using the CabMode Icon.
- so The loco must be presently shown on either the left or right throttles

Once in CabMode a red "X" is visible at the bottom right of the screen.
- This is in the very corner and is not finger friendly, the stylus is the preferred option

When in the CabView for a particular mFX+ loco there is no option on the screen to toggle/change to another locos cab.

Similarly the usual "loco" button adjacent to each Red Speed throttle has no effect (i.e. does not bring up the Loco Selection menu that it would in any other panel.
However I have observed that if you do press these buttons and then exit the CabView you will be taken directly to the LocoSelection Panel.) - may be a bug

The LocoCards will not be read in if loaded into the throttle(side) that the mFX+ Loco was started from. It may be loaded into the other sides slot and the usual brief "loading.." message will be seen interrupting the CabView but it will then disappear and not change the view (it will remain with the cab you were last using).

NOTE: EXPERIENCE NEEDED - The testing with 2 different mFX+ Locomotives needs to be done and reported on.

Edited by user 08 January 2014 09:42:05(UTC)  | Reason: Not specified

Peter
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Offline clapcott  
#35 Posted : 27 March 2013 10:22:21(UTC)
clapcott

New Zealand   
Joined: 12/12/2005(UTC)
Posts: 2,433
Location: Wellington, New_Zealand
Q Do LocoCards work for mFX+ locos

A Yes , as per usual process

However - The GameWorld functions will not be offered unless the CS2 already has knowledge of the particular Loco.


Q Can I use this method to transfer a locomotive record to a different CS2 for testing?

A No.

Loading the LocoCard will show the basic details and picture but will not present any of the possible mFX+ GameWorld Icons or offer the "Spielmodus" drop-down in the Configuration panel, unless the mFX+ Loco has already been registered with that CS2

Edited by user 08 January 2014 09:31:55(UTC)  | Reason: Not specified

Peter
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Offline clapcott  
#36 Posted : 27 March 2013 10:23:59(UTC)
clapcott

New Zealand   
Joined: 12/12/2005(UTC)
Posts: 2,433
Location: Wellington, New_Zealand
Q I used a LocoCard BEFORE letting the mFX+ loco register itself with the CS2 - now I cannot access the GameWorld functions

A Maybe a bug - ( Or WaD )

- Suggest removing loco off the track and deleting the reference created by the LocoCard. Then re-register the Loco on the track normally.

NOTE: before removing the the Loco ensure speed is at zero and all functions are set off

Edited by user 08 January 2014 09:27:37(UTC)  | Reason: Not specified

Peter
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Offline clapcott  
#37 Posted : 10 January 2014 01:01:18(UTC)
clapcott

New Zealand   
Joined: 12/12/2005(UTC)
Posts: 2,433
Location: Wellington, New_Zealand
Q How do I identify an mFX+ locomotive?

A By the Branded logo on the box, or in the CS2 LocoList

UserPostedImage

UserPostedImage

Inside the loco itself you may get an indication by comparing the decoder with the images (posted above in this thread).

No distinction of mFX v mFX+ is noted on the Mobile Stations or Central Station 1

Edited by user 10 January 2014 06:45:45(UTC)  | Reason: Not specified

Peter
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Offline clapcott  
#38 Posted : 10 January 2014 01:03:00(UTC)
clapcott

New Zealand   
Joined: 12/12/2005(UTC)
Posts: 2,433
Location: Wellington, New_Zealand
Q Are there any "gotchas" (operation bugs)

A Yes there are. These may be addressed (or not) in firmware/software updates


This may be an organically growing post. but for now .. as at v3.0.1


A The SIFA countdown continue when the CS2 is at STOP


A re multiple throttles contend with the one in CabMode

Because the CS2 overlays some "high level" management (e.g. SIFA and discrete throttle v brake) it is currently possible for other throttles to interfere/contend with instructions to the track. Ideally (and maybe in the future) a CabMode CS2 will monitor this other traffic and, at the very least, keep in sync.

Specific example. 2 CS2 (one as slave) in CabMode for the same locomotive (Diesel/Electric) will each maintain their own SIFA counts.

More likely is that is a CS2 has a loco setup in CabMode and a MS2 calls up the same loco, the MS2 may appear to work by sending a change of speed command, but the CS2/CabMode will subsequently override it to set the speed back to its required value

A re knob useage in CAB mode - Pressing knob=SIFA has been observed to also cause a reverse (probably a bug)

For experience, this symptom has been observed rarely but noteably.
There appears to be a link to the underlying Throttle control panel that is allowed to "get through" the CabMode skin and cause the reverse of the loco assigned to the left Throttle

A re knob useage in Refuel mode - Turning a throttle knob affects the other (probably a use ability)

In most panels (keyboard/layout) it is possible to continue to control the Locomotives speed and direction. In these cases an abberiviated speed bar and direction indicator appears at the bottom of the screen to maintain track of these aspects. And they succinctly reflect the left and right thottles respectively.

In the Refuel panel of an mFX+ loco, a single speed bar indicator is shown but it is always on the bottom left.
So if the mFX+ loco being refueled was loaded on the right throttle - this gives a missleading association, and as such the intuitive thing is to turn the left knob. This will actually result in the action being performed on the loco that was registered on the left BUT with no indication as such.
UserPostedImage

A Bowser icon in CabMode (seen in window) shows incorrect state

Probably a bug.
refer sensor/refuel uage post.
.....

Edited by user 18 January 2014 00:58:24(UTC)  | Reason: Not specified

Peter
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Offline jeehring  
#39 Posted : 10 January 2014 17:12:57(UTC)
jeehring


Joined: 25/09/2003(UTC)
Posts: 2,786
Location: ,
I moved my comment to "what's MFX +" thread....sorry.
Offline clapcott  
#40 Posted : 11 January 2014 23:51:34(UTC)
clapcott

New Zealand   
Joined: 12/12/2005(UTC)
Posts: 2,433
Location: Wellington, New_Zealand
Originally Posted by: jeehring Go to Quoted Post
I moved my comment to "what's MFX +" thread....sorry.

I do not believe there can be a monopoly on experience.
If you have encountered a mFX+ feature/limitation and have researched a clarification/answer/perspective, then lets hear it.

Edited by user 20 January 2014 23:28:20(UTC)  | Reason: Not specified

Peter
Offline clapcott  
#41 Posted : 12 January 2014 04:38:39(UTC)
clapcott

New Zealand   
Joined: 12/12/2005(UTC)
Posts: 2,433
Location: Wellington, New_Zealand
Q Why do I not see the resource values (Water/Coal/Sand) decrease?

A Possibly the resource usage factor is at 0

Setting the usage factor to zero can be convenient if you want to use CabMode but not the bit relating to resource management

A Probably because the setup has not been completed

There are 2 aspects to enabling the WoO,
a) the CS2 needs to know what panels to display
b) the locomotive has to be set to "play the game" this requires the setting to be written to the decoder

As per ...
UserPostedImage

A For sand - the usage is not continuous

From observation the sand resource will only decrements when the loco is starting off from zero. As such a "burst" of usage will be seen initially but once moving there will be no further usage.

INPUT needed, it is possible that there may be some smart logic algorithm that detects slippage or poor traction and feeds into this usage




Q Why wont the CS2 allow me to change "spielmodus" as instructed?

A No DECODER change is needed

While the instructions (see above) imply a need to write the update of a spielmodus setting to the decoder for ANY change, in reality the decoder only needs to know if it is "playing the game" (Semi-Prof,Prof,Spec) or not (Standard).

As such the setting panel will not consider a mode change from e.g Semi-Pro to Spec. as one that it needs to tell the decoder about (this level of change is only used within the CS2 to determine which icons/panels to display.

TIP: if the word "spielmodus" goes yellow, a change that needs to be written out to the loco decoder is outstanding.

Edited by user 12 January 2014 09:01:00(UTC)  | Reason: Not specified

Peter
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Offline clapcott  
#42 Posted : 20 January 2014 23:29:57(UTC)
clapcott

New Zealand   
Joined: 12/12/2005(UTC)
Posts: 2,433
Location: Wellington, New_Zealand
Q Why is the resource values area blank (occasionally go blank) : The words "Diesel","Sand","Water" are still there

A The regular (10 sec) status communication between the CS2 and the decoder has failed

UserPostedImage

When a mFX+ decoder is not in "Standard" mode (and the CS2 reflects this) there is a regular, approximately every 10 second, status exchange between the two. Because the resource usage is actually done within the decoder, these checks are needed so that the CS2 can provide updated values on the screen.

Should the locomotive (mFX+ decoder) fail to respond during these status checks The CS2 blanks the value area. This may simply be an indication that the locomotive is in a dead section controlled by a signal in which case the resources wont be being depleted, but the CS2 has no way of knowing that and the locomotive could have transitioned to an area being powered by a 6015/7 booster and still using up resources. The blanking may also be used to indicate a stalled loco (bad pickup) or poor connection (quality signal) to a part of the track.

From observation, even on a reliable roller-bed, the value area may be seen to occasionally go blank for 10 seconds and then return. The supposition being that this aspect is not as critical as some other activity on the track and has a lower priority

Q Is there some similar indication (of comms failure) when running in CabMode?

A Not directly, the fuel/resource gauges will continue to show the last reported values (i.e. will not go to zero or highlight)
Peter
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Offline clapcott  
#43 Posted : 20 January 2014 23:31:36(UTC)
clapcott

New Zealand   
Joined: 12/12/2005(UTC)
Posts: 2,433
Location: Wellington, New_Zealand
Q Why do the "switches", with function icons by them, not work

A The decoder being operated does not have those particular functions defined

The skin of the CabMode is built generically (for Steam, Diesel, Electric). It is possible that the locomotive/decoder does not have the capability of all the functions on show.

In addition, it is the icon/picture adjacent to the switch that is used to compare against the icons assigned to the various decoder functions - not the Function number itself.

Discussion point: One implication for this is that the ergonomic capabilities of more than 16 functions (up to the architectural 32) might actually become realistic. Up to now there has been a real-estate issue with even 16 buttons on each throttle of the Control panel.

====================================================================
See related reply to a specific question
Enabling 2 Switches on Diesel CabMode skin
====================================================================

Edited by user 24 January 2014 02:10:16(UTC)  | Reason: Not specified

Peter
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Offline clapcott  
#44 Posted : 20 January 2014 23:33:08(UTC)
clapcott

New Zealand   
Joined: 12/12/2005(UTC)
Posts: 2,433
Location: Wellington, New_Zealand
Have updated "Available mFX+" loco section with NI2014 announcements

Also a bit of housekeeping, adding Steam and Electric doco (shipped with items) and adding hyper-linking from the Table of Contents at the top.

Peer input/review continues to be sought.
Peter
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Offline NZMarklinist  
#45 Posted : 22 January 2014 04:28:07(UTC)
NZMarklinist

New Zealand   
Joined: 15/03/2011(UTC)
Posts: 1,757
Location: Auckland NZ
Originally Posted by: clapcott Go to Quoted Post
Have updated "Available mFX+" loco section with NI2014 announcements

Also a bit of housekeeping, adding Steam and Electric doco (shipped with items) and adding hyper-linking from the Table of Contents at the top.

Peer input/review continues to be sought.



Peter,

Thanks for keeping the topic fresh ThumpUp

I wonder with the new 37105 Oil fired 01, will the consumables be represented in a different way ? ie oil instead of coal ?
Glen
Auckland NZ

" Every Marklin layout needs a V200, a Railbus and a Banana car", not to mention a few Black and red Steamers, oh and the odd Elok !

CS1 Reloaded, Touch Cab, C Track Modules, K track layout all under construction. Currently Insider
Offline clapcott  
#46 Posted : 24 January 2014 01:46:14(UTC)
clapcott

New Zealand   
Joined: 12/12/2005(UTC)
Posts: 2,433
Location: Wellington, New_Zealand
Originally Posted by: NZMarklinist Go to Quoted Post

I wonder with the new 37105 Oil fired 01, will the consumables be represented in a different way ? ie oil instead of coal ?


ummmm, you mean the one with the sound functions for shoveling coal and shaking the grate Confused
Peter
Offline clapcott  
#47 Posted : 24 January 2014 02:09:43(UTC)
clapcott

New Zealand   
Joined: 12/12/2005(UTC)
Posts: 2,433
Location: Wellington, New_Zealand
Minor addendum to the SIFA diable question

? 08Jan2013 : post #_4 : Can SIFA be disabled

Jan 2014 : Reported that the SIFA can be be "made to stop be annoying", by exiting the CabMode (as long as the speed >0) and going back into it. The SIFA will start again as soon as you change the speed even one notch.
Of limited use unless you are making a recording of the window animation and want your hands free to trigger the sensors to bring up the refueling objects in the view.

Edited by user 26 January 2014 01:33:25(UTC)  | Reason: Not specified

Peter
Offline clapcott  
#48 Posted : 24 January 2014 02:56:39(UTC)
clapcott

New Zealand   
Joined: 12/12/2005(UTC)
Posts: 2,433
Location: Wellington, New_Zealand
Q What function does the schedule have in the WoO game?

A @ v3.0.1 = Limited/Cosmetic animation with no flexibility of awareness (retention) of state

As observed
- the Uhlzeit - is just the time in the cab (CabMode) - it counts even if the loco is not moving.
- schedule display ticks over purely based on time (regardless of speed as long as it is > 0)
- unable to "start at a particular station"
- resets whenever CabMode is exited (and reentered)
- Once route is complete - display is blank

Q What do the values in the schedule display mean?

A From the config file a bit of information can be gleaned and correlated

UserPostedImage


{fahrplan}
item
.dist=4000
.zeit=3
.ort=A-Burg
item
.dist=12000
.zeit=9
.ort=B-Bach

......


Both distance (.dist) and time (.zeit) are relative to the place of departure
The distance e.g. 4000 (presumably in meters) shows in the display as 4 (kilometers)
The time is the expected time of arrival - relative to the start of the trip. In the display the format id hh:mm
And the place (.ort) is an abbreviated location/halt/station.

No data is indicated as to the arrival time (for train stops)
The game as such (@3.0.1) is within the players mind, whereby, a bit of mental arithmatic is needed to divide the delta distance (e.g. 8000 between Bach and Burg) by the delta time (6 minutes) and come up with an average speed need = 80kph. After that it becomes a personal challenge if you want to allow for for stops (starting and stopping) or speed restrictions.

Maybe a future version will actually overlay an "actually distance travelled" from the decoder to provide for a measurable target to help achieve the goal.

Q Can I customise the Shedule in WoO? : e.g. for fast v slow trains

A @ v3.0.1 = No

It can be seen from the CS2 file listing that the dynamic schedule seen in Diesel and Electric cabs (The Steam Cab is a non-dynamic clipboard) that the schedule is from a configuration file .../spiel/fahrplan1.cs2. As such there is theorectically no reason why this cannot be customised.

Quotes as recent as 2014/1 Insider , when talking about the E93,
... On the Central Station display, the operating information for E 93 07 appear,such as the schedule information (which cannot yet be influenced) ...
imply a future capability of some kind is being considered.

The 2014_NewItems brochure telegraphs the following
Update 3.6.x
- Your own schedules can be generated

no date is provided for the availability of this version the implication is that it will be after 3.5 which has also yet to be released.
Peter
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Offline NZMarklinist  
#49 Posted : 27 January 2014 07:00:15(UTC)
NZMarklinist

New Zealand   
Joined: 15/03/2011(UTC)
Posts: 1,757
Location: Auckland NZ
Originally Posted by: clapcott Go to Quoted Post
Originally Posted by: NZMarklinist Go to Quoted Post

I wonder with the new 37105 Oil fired 01, will the consumables be represented in a different way ? ie oil instead of coal ?


ummmm, you mean the one with the sound functions for shoveling coal and shaking the grate Confused




Nope, not the sound function, but the materials display in the cab ?
Glen
Auckland NZ

" Every Marklin layout needs a V200, a Railbus and a Banana car", not to mention a few Black and red Steamers, oh and the odd Elok !

CS1 Reloaded, Touch Cab, C Track Modules, K track layout all under construction. Currently Insider
Offline clapcott  
#50 Posted : 13 March 2014 00:13:45(UTC)
clapcott

New Zealand   
Joined: 12/12/2005(UTC)
Posts: 2,433
Location: Wellington, New_Zealand
Brief summary of Changes in CS2 update 3.5.6(16)

Some English - in scrolling message display
UserPostedImage
But SIFA emergency breaking still in German!
Link to Audio for "Zwangsbremsung"

The TimeTable schedule can be created (multiple) and selected
- Utilises an extension to the Memory(route) capability
- Can include sounds from soundfiles through the CS2 speaker (e.g. station announcements) - From Audio Tab of Setup

The new Memory-link function with a Locos Function button can be utilised to "hot key" routes and accessory sequences, without leaving the CabDisplay screen

No new images for Oil fired steam engines

Bugs still evident
- switches not in sync with Function state
- SIFA still counts withe CS2 BIG-STOP
- scroll message (to refuel) continues even after refueling complete
- turning left knob when in the resource page has unwanted(unseen) consequences
Peter
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